Development Updates [Jan 29 2018 – Apr 05 2018]
Zusuk here… I am back! Been extremely busy and sort of out of development for the past 1.5 months. I can not develop as many hours as before, but I am committing to at least 3 hours a week. Huge […]
Zusuk here… I am back! Been extremely busy and sort of out of development for the past 1.5 months. I can not develop as many hours as before, but I am committing to at least 3 hours a week. Huge […]
Thanks to the Reddit community for the recognition! To any new visitors, we highly suggest checking out a short lore article we have setup: Lumina – Voiced by Stu Cook It includes both a written and audio version of our […]
Please welcome Telarious to the staff! [Feb 02 2015] – Zusuk added ‘animate dead’ feat every feat invested in ‘armored spell casting’ reduces the arcane weight penalty by 5 [Dec 16 2014] – Ornir added the Clearwater River, the Swiftwater […]
Most important of all right now – finally banging our heads (Ornir and Zusuk) about how to get our Armor-Class system set up for the long run. So far we have been just converting values from a deprecated stock CircleMUD […]
Another layer has been added to the Luminari combat system, fostering tactical decision making and planning while maintaining the fast-paced action that defines combat on Luminari. The Action Queue allows you to set up combat maneuvers to replace melee attacks, […]
In Luminari, between actions you were put into a ‘Wait-State’ where you could only perform a very limited set of commands, regardless of the reason you were in the wait state. This is no more! We would like to introduce […]