Tag: free game

Sep
10

Update: September 10, 2014

Most important of all right now – finally banging our heads (Ornir and Zusuk) about how to get our Armor-Class system set up for the long run.  So far we have been just converting values from a deprecated stock CircleMUD […]

Mar
07

Tactical Combat: The Attack Queue

Another layer has been added to the Luminari combat system, fostering tactical decision making and planning while maintaining the fast-paced action that defines combat on Luminari. The Action Queue allows you to set up combat maneuvers to replace melee attacks, […]

Mar
04

The Death of the Wait State

In Luminari, between actions you were put into a ‘Wait-State’ where you could only perform a very limited set of commands, regardless of the reason you were in the wait state. This is no more! We would like to introduce […]

Mar
04

Changes to the Luminari Combat System

The first step has been made in the implementation of the new Luminari combat system – Combat on Luminari is now event based. What does this mean? Luminari no longer uses instantly executed combat rounds. Instead, each round is broken […]

Oct
03

New REVISED Worldmap, EAT YOUR HEART OUT!!!

THE WILDERNESS IS NOW ONLINE! So the major, game changing feature I have been working on is a completely generated wilderness, 2048 x 2048 (total of 4,194,304) rooms (the map below, each PIXEL represents a room).  This is only the […]

Apr
19

Luminari MUD Weekly Update 04/19/2013

[Apr 19 2013] – Zusuk added scenario of mobile level 31+ in do_consider, advising to bring friends revamp of auto-statter for mobiles concluded, now mobiles will be statted according to type (race), class and level… level 31+ will be auto-statted […]