<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>LuminariMUD News &amp; Updates</title><description>Release notes, world events, and builder updates from LuminariMUD — a free, open-source, persistent multiplayer text RPG.</description><link>https://www.luminarimud.com/</link><language>en-us</language><item><title>A New Front Door for Luminari</title><link>https://www.luminarimud.com/a-new-front-door-for-luminari/</link><guid isPermaLink="true">https://www.luminarimud.com/a-new-front-door-for-luminari/</guid><description>A rebuilt website, a lore wiki, a preserved archive, and a News &amp; Updates section give the realm a clearer public home.</description><pubDate>Mon, 28 Sep 2026 14:10:12 GMT</pubDate><category>Development</category></item><item><title>Play in Your Browser</title><link>https://www.luminarimud.com/play-in-your-browser/</link><guid isPermaLink="true">https://www.luminarimud.com/play-in-your-browser/</guid><description>The Luminari Web Client is now the recommended first session: no install, guided character creation, and live side panels.</description><pubDate>Mon, 28 Sep 2026 14:10:11 GMT</pubDate><category>Development</category></item><item><title>A Sharper Glass for Mudlet</title><link>https://www.luminarimud.com/a-sharper-glass-for-mudlet/</link><guid isPermaLink="true">https://www.luminarimud.com/a-sharper-glass-for-mudlet/</guid><description>The Luminari Mudlet GUI 2.0 series brings movable windows, a Say tab, optional sound alerts, and fixes for newer Mudlet releases.</description><pubDate>Mon, 28 Sep 2026 14:10:10 GMT</pubDate><category>Development</category></item><item><title>The Builder&apos;s Bench</title><link>https://www.luminarimud.com/the-builders-bench/</link><guid isPermaLink="true">https://www.luminarimud.com/the-builders-bench/</guid><description>Specproc menus, encounter tiers, new quest objectives, account-experience shops, and a browser wilderness editor give builders more reach.</description><pubDate>Mon, 28 Sep 2026 14:10:09 GMT</pubDate><category>Development</category></item><item><title>Giants on the March</title><link>https://www.luminarimud.com/giants-on-the-march/</link><guid isPermaLink="true">https://www.luminarimud.com/giants-on-the-march/</guid><description>A fire-giant invasion of Jotunheim that never ran is finally wired up, and on a rare roll the frost giants&apos; home becomes a war zone.</description><pubDate>Mon, 28 Sep 2026 14:10:08 GMT</pubDate><category>Development</category></item><item><title>Goods, Gear, and a Good Drink</title><link>https://www.luminarimud.com/goods-gear-and-a-good-drink/</link><guid isPermaLink="true">https://www.luminarimud.com/goods-gear-and-a-good-drink/</guid><description>A throwable ritual dagger, new craftable finery, dragon materials, better-fitting armor, +2 steel in Ashenport, and seven new drinks.</description><pubDate>Mon, 28 Sep 2026 14:10:07 GMT</pubDate><category>Development</category></item><item><title>Perks That Pull Their Weight</title><link>https://www.luminarimud.com/perks-that-pull-their-weight/</link><guid isPermaLink="true">https://www.luminarimud.com/perks-that-pull-their-weight/</guid><description>Missing perk trees, unreachable capstones, silent toggles, and a do-nothing Spell Recall are repaired, alongside class fixes.</description><pubDate>Mon, 28 Sep 2026 14:10:06 GMT</pubDate><category>Development</category></item><item><title>Sharper Steel, Steadier Spells</title><link>https://www.luminarimud.com/sharper-steel-steadier-spells/</link><guid isPermaLink="true">https://www.luminarimud.com/sharper-steel-steadier-spells/</guid><description>Sunder, stronger armor spells, sharper Eldritch Blasts, level limits on gear, and stricter magic items tune combat.</description><pubDate>Mon, 28 Sep 2026 14:10:05 GMT</pubDate><category>Development</category></item><item><title>Less Guesswork, More Adventure</title><link>https://www.luminarimud.com/less-guesswork-more-adventure/</link><guid isPermaLink="true">https://www.luminarimud.com/less-guesswork-more-adventure/</guid><description>Auto-grouping, buff targets, a configurable character sheet, full-text help search, and clearer maps take friction out of play.</description><pubDate>Mon, 28 Sep 2026 14:10:04 GMT</pubDate><category>Development</category></item><item><title>Stranger Company in the Wild</title><link>https://www.luminarimud.com/stranger-company-in-the-wild/</link><guid isPermaLink="true">https://www.luminarimud.com/stranger-company-in-the-wild/</guid><description>NPC foes now bring companions and mounts, survey reads the land in depth, and optional AI and Discord features await staff activation.</description><pubDate>Mon, 28 Sep 2026 14:10:03 GMT</pubDate><category>Development</category></item><item><title>Gods, Knights, and Clans of Luminari</title><link>https://www.luminarimud.com/gods-knights-and-clans-of-luminari/</link><guid isPermaLink="true">https://www.luminarimud.com/gods-knights-and-clans-of-luminari/</guid><description>An original pantheon, renamed knightly orders, and clans with alliances, wars, and investments give characters more to belong to.</description><pubDate>Mon, 28 Sep 2026 14:10:02 GMT</pubDate><category>Development</category></item><item><title>Wings of the Dragon Rider</title><link>https://www.luminarimud.com/wings-of-the-dragon-rider/</link><guid isPermaLink="true">https://www.luminarimud.com/wings-of-the-dragon-rider/</guid><description>A ten-level prestige class pairs a seasoned mounted fighter with a bonded dragon, with three bond paths to choose from.</description><pubDate>Mon, 28 Sep 2026 14:10:01 GMT</pubDate><category>Development</category></item><item><title>Speak, Roll, and Emote</title><link>https://www.luminarimud.com/speak-roll-and-emote/</link><guid isPermaLink="true">https://www.luminarimud.com/speak-roll-and-emote/</guid><description>Languages, role-play dice, targeted emotes, and forged messages give scenes between fights better tools.</description><pubDate>Mon, 28 Sep 2026 14:10:00 GMT</pubDate><category>Development</category></item><item><title>Back to the Artificer’s Bench</title><link>https://www.luminarimud.com/back-to-the-artificers-bench/</link><guid isPermaLink="true">https://www.luminarimud.com/back-to-the-artificers-bench/</guid><description>Higher-circle devices, potion brewing, crafting bonuses, and golem progression get a focused Artificer repair pass.</description><pubDate>Mon, 28 Sep 2026 12:03:05 GMT</pubDate><category>Development</category></item><item><title>More Faces Around the Campfire</title><link>https://www.luminarimud.com/more-faces-around-the-campfire/</link><guid isPermaLink="true">https://www.luminarimud.com/more-faces-around-the-campfire/</guid><description>New ancestry choices, distinctive racial abilities, and a few darker paths broaden the character roster in development.</description><pubDate>Mon, 28 Sep 2026 12:03:04 GMT</pubDate><category>Development</category></item><item><title>From Wilderness to Workbench</title><link>https://www.luminarimud.com/from-wilderness-to-workbench/</link><guid isPermaLink="true">https://www.luminarimud.com/from-wilderness-to-workbench/</guid><description>Crafting and gathering come together, with clearer tools, quicker node harvests, and an apprenticeship option.</description><pubDate>Mon, 28 Sep 2026 12:03:03 GMT</pubDate><category>Development</category></item><item><title>Take a Breather</title><link>https://www.luminarimud.com/take-a-breather/</link><guid isPermaLink="true">https://www.luminarimud.com/take-a-breather/</guid><description>Useful camps, deliberate searches, offline recovery, and quieter reliability work help the next expedition run more smoothly.</description><pubDate>Mon, 28 Sep 2026 12:03:02 GMT</pubDate><category>Development</category></item><item><title>Make Your Next Move Count</title><link>https://www.luminarimud.com/make-your-next-move-count/</link><guid isPermaLink="true">https://www.luminarimud.com/make-your-next-move-count/</guid><description>Readied strikes, deliberate counterspells, and proper thrown weapons add more choices to the next dangerous encounter.</description><pubDate>Mon, 28 Sep 2026 12:03:01 GMT</pubDate><category>Development</category></item><item><title>Better Company on the Road</title><link>https://www.luminarimud.com/better-company-on-the-road/</link><guid isPermaLink="true">https://www.luminarimud.com/better-company-on-the-road/</guid><description>Companions, familiars, mounts, and summons get clearer limits and more dependable care between adventures.</description><pubDate>Mon, 28 Sep 2026 12:03:00 GMT</pubDate><category>Development</category></item><item><title>Songs, Spells, and Seventeen Relics</title><link>https://www.luminarimud.com/songs-spells-and-seventeen-relics/</link><guid isPermaLink="true">https://www.luminarimud.com/songs-spells-and-seventeen-relics/</guid><description>Bards find their instruments, spellcasters get overdue fixes, and six more artifacts join the developing collection.</description><pubDate>Mon, 28 Sep 2026 12:02:59 GMT</pubDate><category>Development</category></item><item><title>Old Realms, New Roads</title><link>https://www.luminarimud.com/old-realms-new-roads/</link><guid isPermaLink="true">https://www.luminarimud.com/old-realms-new-roads/</guid><description>Classic Realms of Luminari adventures are being rebuilt with their creatures, equipment, quests, and peculiar little surprises intact.</description><pubDate>Mon, 28 Sep 2026 12:02:58 GMT</pubDate><category>Development</category></item><item><title>Beyond the Harbor</title><link>https://www.luminarimud.com/beyond-the-harbor/</link><guid isPermaLink="true">https://www.luminarimud.com/beyond-the-harbor/</guid><description>Ferries, a derelict to investigate, and a better view from the deck move the sailing project closer to its first public voyage.</description><pubDate>Mon, 28 Sep 2026 12:02:57 GMT</pubDate><category>Development</category></item><item><title>First Steps, Less Fuss</title><link>https://www.luminarimud.com/first-steps-less-fuss/</link><guid isPermaLink="true">https://www.luminarimud.com/first-steps-less-fuss/</guid><description>A friendlier character creator, quieter screen-reader output, and help that is better at finding what you mean.</description><pubDate>Mon, 28 Sep 2026 12:02:56 GMT</pubDate><category>Development</category></item><item><title>The Vault of Ages</title><link>https://www.luminarimud.com/the-vault-of-ages/</link><guid isPermaLink="true">https://www.luminarimud.com/the-vault-of-ages/</guid><description>Eleven singular artifacts gained persistent ownership, binding, five-level progression, active powers, weapon procs, spoken invocations, class oaths, and staff controls.</description><pubDate>Mon, 27 Jul 2026 13:00:00 GMT</pubDate><category>Development</category></item><item><title>The Engine Beneath the Realm</title><link>https://www.luminarimud.com/the-engine-beneath-the-realm/</link><guid isPermaLink="true">https://www.luminarimud.com/the-engine-beneath-the-realm/</guid><description>Safer deployments, database bootstrap, transactional character renames, GNU C23, production-linked tests, protocol fuzzing, and curated upstream fixes rebuilt the engine room.</description><pubDate>Mon, 27 Jul 2026 08:00:00 GMT</pubDate><category>Development</category></item><item><title>The Fleet Awakens</title><link>https://www.luminarimud.com/the-fleet-awakens/</link><guid isPermaLink="true">https://www.luminarimud.com/the-fleet-awakens/</guid><description>Ships can now be built, bought, crewed, upgraded, insured, fought, sunk, plundered, and sent across a wilderness-driven economy of cargo and freight.</description><pubDate>Sun, 26 Jul 2026 18:00:00 GMT</pubDate><category>Development</category></item><item><title>The Questline Atlas and the Cartographer’s Glass</title><link>https://www.luminarimud.com/the-questline-atlas-and-the-cartographers-glass/</link><guid isPermaLink="true">https://www.luminarimud.com/the-questline-atlas-and-the-cartographers-glass/</guid><description>Connected quests became visible as storylines while new MSDP data, graphic wilderness maps, and HTML world exports gave modern clients a clearer view of the road.</description><pubDate>Sat, 23 May 2026 18:00:00 GMT</pubDate><category>Development</category></item><item><title>Constellations of Mastery</title><link>https://www.luminarimud.com/constellations-of-mastery/</link><guid isPermaLink="true">https://www.luminarimud.com/constellations-of-mastery/</guid><description>Fourteen classes gained branching perk trees while crafters earned talent points, critical successes, mote synergies, and new ways to define mastery.</description><pubDate>Fri, 16 Jan 2026 18:00:00 GMT</pubDate><category>Development</category></item><item><title>The Artificer’s Age: Devices, Golems, and Mooncraft</title><link>https://www.luminarimud.com/the-artificers-age-devices-golems-and-mooncraft/</link><guid isPermaLink="true">https://www.luminarimud.com/the-artificers-age-devices-golems-and-mooncraft/</guid><description>The Artificer matured into a full class of salvage, brewing, magical devices, supply orders, golem construction, cantrips, and moon-touched arcana.</description><pubDate>Wed, 17 Dec 2025 18:00:00 GMT</pubDate><category>Development</category></item><item><title>Every Spell Leaves a Scar</title><link>https://www.luminarimud.com/every-spell-leaves-a-scar/</link><guid isPermaLink="true">https://www.luminarimud.com/every-spell-leaves-a-scar/</guid><description>Casting gained school imagery, class-specific styles, metamagic signatures, escalating progress, and environmental reactions scaled to a spell’s power.</description><pubDate>Wed, 26 Nov 2025 18:00:00 GMT</pubDate><category>Development</category></item><item><title>Known by Deed, Bound by Choice</title><link>https://www.luminarimud.com/known-by-deed-bound-by-choice/</link><guid isPermaLink="true">https://www.luminarimud.com/known-by-deed-bound-by-choice/</guid><description>Configurable introductions made names socially earned, PvP gained mutual-consent protection, boards were rebuilt, and smarter mobs and trap foundations changed shared spaces.</description><pubDate>Sat, 25 Oct 2025 18:00:00 GMT</pubDate><category>Development</category></item><item><title>Voices Between Worlds: Intermud3 Reborn</title><link>https://www.luminarimud.com/voices-between-worlds-intermud3-reborn/</link><guid isPermaLink="true">https://www.luminarimud.com/voices-between-worlds-intermud3-reborn/</guid><description>A complete, thread-safe Intermud3 client reopened tells, channels, who queries, finger, locate, and mud lists across the wider MUD network.</description><pubDate>Tue, 26 Aug 2025 18:00:00 GMT</pubDate><category>Development</category></item><item><title>The Living Wilderness</title><link>https://www.luminarimud.com/the-living-wilderness/</link><guid isPermaLink="true">https://www.luminarimud.com/the-living-wilderness/</guid><description>Terrain, water, resources, depletion, regional lore, and the Narrative Weaver began composing wilderness descriptions from the actual state of each location.</description><pubDate>Sun, 24 Aug 2025 18:00:00 GMT</pubDate><category>Development</category></item><item><title>The Foundry and the Far Road</title><link>https://www.luminarimud.com/the-foundry-and-the-far-road/</link><guid isPermaLink="true">https://www.luminarimud.com/the-foundry-and-the-far-road/</guid><description>A new crafting foundation met landmarks, walk-to travel, climbing, swimming, sheaths, expanded wear slots, and builder-facing item balance guidance.</description><pubDate>Mon, 14 Jul 2025 18:00:00 GMT</pubDate><category>Development</category></item><item><title>Beyond the Thirtieth Circle</title><link>https://www.luminarimud.com/beyond-the-thirtieth-circle/</link><guid isPermaLink="true">https://www.luminarimud.com/beyond-the-thirtieth-circle/</guid><description>Epic feat planning, powerful new treasure affixes, the lastroom recovery command, Gully Dwarves, Bozak Draconians, and the first introduction framework closed 2024.</description><pubDate>Mon, 30 Dec 2024 18:00:00 GMT</pubDate><category>Development</category></item><item><title>A Life Written in the Margins</title><link>https://www.luminarimud.com/a-life-written-in-the-margins/</link><guid isPermaLink="true">https://www.luminarimud.com/a-life-written-in-the-margins/</guid><description>Background archetypes, age, homelands, ideals, bonds, flaws, lore disciplines, factions, and role-play sheets gave characters a life beyond their class levels.</description><pubDate>Tue, 22 Oct 2024 18:00:00 GMT</pubDate><category>Development</category></item><item><title>A Summer of Spellfire</title><link>https://www.luminarimud.com/a-summer-of-spellfire/</link><guid isPermaLink="true">https://www.luminarimud.com/a-summer-of-spellfire/</guid><description>Dialogue quests, rebuilt battle magic, activated items, metamagic, smarter companions, and psionic NPCs turned the summer of 2024 into a season of spectacle.</description><pubDate>Sat, 31 Aug 2024 18:00:00 GMT</pubDate><category>Development</category></item><item><title>Banners Over Krynn: The Knightly Orders Assemble</title><link>https://www.luminarimud.com/banners-over-krynn-the-knightly-orders-assemble/</link><guid isPermaLink="true">https://www.luminarimud.com/banners-over-krynn-the-knightly-orders-assemble/</guid><description>Six knightly paths, a renewed clan identity, smarter storage, and the Kapak Draconian race brought banners, loyalties, and sharper character choices to Krynn.</description><pubDate>Thu, 02 May 2024 18:00:00 GMT</pubDate><category>Development</category></item><item><title>Contracts Beneath Three Moons</title><link>https://www.luminarimud.com/contracts-beneath-three-moons/</link><guid isPermaLink="true">https://www.luminarimud.com/contracts-beneath-three-moons/</guid><description>Krynn gained missions, hunts, random encounters, draconic materials, new races, and a stronger high-level path for Warlocks.</description><pubDate>Wed, 28 Feb 2024 18:00:00 GMT</pubDate><category>Development</category></item><item><title>The Bone Conclave: Necromancers and the Reforging Flame</title><link>https://www.luminarimud.com/the-bone-conclave-necromancers-and-the-reforging-flame/</link><guid isPermaLink="true">https://www.luminarimud.com/the-bone-conclave-necromancers-and-the-reforging-flame/</guid><description>Necromancers raised persistent undead cohorts, forbidden places learned to hide their maps, and the new reforge command gave old equipment another life.</description><pubDate>Wed, 20 Dec 2023 18:00:00 GMT</pubDate><category>Development</category></item><item><title>Roads to Krynn: Satchels, Sea Roads, and New Frontiers</title><link>https://www.luminarimud.com/roads-to-krynn-satchels-sea-roads-and-new-frontiers/</link><guid isPermaLink="true">https://www.luminarimud.com/roads-to-krynn-satchels-sea-roads-and-new-frontiers/</guid><description>Virtual bags, weapon poisons, sea roads, new regions, and converted adventure zones opened a second great frontier while travel and survival became kinder.</description><pubDate>Mon, 30 Oct 2023 18:00:00 GMT</pubDate><category>Development</category></item><item><title>The Eidolon Pact: Summoners Enter the Realm</title><link>https://www.luminarimud.com/the-eidolon-pact-summoners-enter-the-realm/</link><guid isPermaLink="true">https://www.luminarimud.com/the-eidolon-pact-summoners-enter-the-realm/</guid><description>Summoners arrived with persistent Eidolons, evolution trees, companion-focused feats, and a bond designed to survive every quit, reboot, crash, and copyover.</description><pubDate>Tue, 02 May 2023 18:00:00 GMT</pubDate><category>Development</category></item><item><title>After the Warlock: Hidden Hoards and New Disciplines</title><link>https://www.luminarimud.com/after-the-warlock-hidden-hoards-and-new-disciplines/</link><guid isPermaLink="true">https://www.luminarimud.com/after-the-warlock-hidden-hoards-and-new-disciplines/</guid><description>The weeks after the Warlock’s arrival brought hidden treasure chests, new martial disciplines, stronger spellcraft, and a long campaign against crashes and combat edge cases.</description><pubDate>Wed, 08 Mar 2023 18:00:00 GMT</pubDate><category>Development</category></item><item><title>Unleashing the Power of the Warlock: Newest Class in LuminariMUD</title><link>https://www.luminarimud.com/unleashing-the-power-of-the-warlock-newest-class-in-luminarimud/</link><guid isPermaLink="true">https://www.luminarimud.com/unleashing-the-power-of-the-warlock-newest-class-in-luminarimud/</guid><description>We are proud to announce the release of our newest class - Warlocks. This release is courtesy of biscuitWizard (https://github.com/biscuitWizard) who generously created the code for the class. Description: Blessed with a</description><pubDate>Sat, 28 Jan 2023 21:28:51 GMT</pubDate><category>Development</category></item><item><title>LuminariMUD January 2023 Update: New Spells and Races Galore</title><link>https://www.luminarimud.com/luminarimud-january-2023-update-new-spells-and-races-galore/</link><guid isPermaLink="true">https://www.luminarimud.com/luminarimud-january-2023-update-new-spells-and-races-galore/</guid><description>Since our last major update in October 2022 we&apos;ve done a lot of work, both code-side and world-side. The code side has seen a large number of new spells and races added to the game, of special note being the Lich and Vam</description><pubDate>Sat, 21 Jan 2023 18:31:59 GMT</pubDate><category>General</category></item><item><title>Swiftpaths and Seaports</title><link>https://www.luminarimud.com/swiftpaths-and-seaports/</link><guid isPermaLink="true">https://www.luminarimud.com/swiftpaths-and-seaports/</guid><description>The Swiftpaths Ancient artifacts constructed before recorded history, the swiftpaths are portals located at various places across Lumi(n)a. Their placement is not completely understood but it has been discovered that the</description><pubDate>Sun, 20 Nov 2022 18:43:34 GMT</pubDate><category>General</category></item><item><title>October 2022 Update - Vampires, Liches and Endgame Galore!</title><link>https://www.luminarimud.com/october-2022-update-vampires-liches-and-endgame-galore/</link><guid isPermaLink="true">https://www.luminarimud.com/october-2022-update-vampires-liches-and-endgame-galore/</guid><description>We have been busy little beavers the past couple of months, with a great focus on fixing bugs, balancing classes and adding a lot of new end game content. We have two new epic races: Liches and Vampires. Both races requi</description><pubDate>Tue, 18 Oct 2022 21:29:35 GMT</pubDate><category>General</category></item><item><title>August Update - The Great Hunt Returns + More</title><link>https://www.luminarimud.com/august-update-the-great-hunt-returns-more/</link><guid isPermaLink="true">https://www.luminarimud.com/august-update-the-great-hunt-returns-more/</guid><description>A notice has been attached to the door of The Pipe and Ivories Tavern in Hardbuckler: ATTENTION! Fullstaff, Agent of Sanctus, has reported an overpopulation of local Jackalope wildlife. &quot;Clearly, someone has been breedin</description><pubDate>Tue, 16 Aug 2022 21:36:59 GMT</pubDate><category>General</category></item><item><title>March - July 2022 Update</title><link>https://www.luminarimud.com/march-august-2022-update/</link><guid isPermaLink="true">https://www.luminarimud.com/march-august-2022-update/</guid><description>We are excited to announce a new batch of changes to the game... highlights include: Very happy to announce the first player to fully complete the Epic Lich Quest completed the transformation this month! Congrats Dasvul!</description><pubDate>Tue, 26 Jul 2022 15:06:23 GMT</pubDate><category>General</category></item><item><title>October 2021 - February 2022 Update</title><link>https://www.luminarimud.com/october-2021-february-2022-update/</link><guid isPermaLink="true">https://www.luminarimud.com/october-2021-february-2022-update/</guid><description>We have been quiet for a while, staff was highly busy with other real-life nonsense! Despite that, a lot has been going on &apos;under the hood&apos; in regards to organizing our internal development systems and developing a backs</description><pubDate>Thu, 17 Feb 2022 23:36:37 GMT</pubDate><category>General</category></item><item><title>Lich - the Pinnacle of Necromantic Art</title><link>https://www.luminarimud.com/lich-the-pinnacle-of-necromantic-art/</link><guid isPermaLink="true">https://www.luminarimud.com/lich-the-pinnacle-of-necromantic-art/</guid><description>Few creatures are more feared than the lich. The pinnacle of necromantic art, who has chosen to shed his life as a method to cheat death by becoming undead. While many who reach such heights of power stop at nothing to a</description><pubDate>Thu, 17 Feb 2022 19:27:49 GMT</pubDate><category>General</category></item><item><title>September 2021 Update - Assassins</title><link>https://www.luminarimud.com/september-2021-update-assassins/</link><guid isPermaLink="true">https://www.luminarimud.com/september-2021-update-assassins/</guid><description>After a restful summer, development is back on at LuminariMUD! In addition to a number of game and class improvements, we&apos;ve also added the Assassin class. Assassins, in addition to added sneak attack damage, also gains </description><pubDate>Tue, 28 Sep 2021 18:06:51 GMT</pubDate><category>Development</category></item><item><title>June 2021 Update - Blackguards</title><link>https://www.luminarimud.com/june-2021-update-blackguards/</link><guid isPermaLink="true">https://www.luminarimud.com/june-2021-update-blackguards/</guid><description>June brings another new base class: the Blackguard. Also known as an AntiPaladin, the blackguard is indeed the anti-thesis of the traditional paladin. He is able to inflict damage and negative effects with a simple touch</description><pubDate>Tue, 22 Jun 2021 16:55:50 GMT</pubDate><category>General</category><category>Development</category></item><item><title>May 2021 Update - Shadowdancers</title><link>https://www.luminarimud.com/may-2021-update-shadowdancers/</link><guid isPermaLink="true">https://www.luminarimud.com/may-2021-update-shadowdancers/</guid><description>May brings to LuminariMUD a new prestige class: the Shadowdancer. Combining the benefits of rogue skills, shadow magic, their own shadow companion and more, the shadow dancer is a valuable choice for rogues looking for a</description><pubDate>Sat, 01 May 2021 17:57:46 GMT</pubDate><category>General</category><category>Development</category></item><item><title>April 2021 Update - Psionicists &amp; Game Balancing</title><link>https://www.luminarimud.com/april-2021-update-psionicists-and-game-balancing/</link><guid isPermaLink="true">https://www.luminarimud.com/april-2021-update-psionicists-and-game-balancing/</guid><description>April sees the result of many weeks of work in the launch of our new base class, the Psionicist. Psionicists are similar to other casters, but instead of using spell memorization or spell slots like wizards and sorcerers</description><pubDate>Wed, 31 Mar 2021 22:56:14 GMT</pubDate><category>General</category><category>Development</category></item><item><title>March 2021 Update - New Prestige Class &amp; Sorcerer Bloodline</title><link>https://www.luminarimud.com/march-2021-update-new-prestige-class-sorcerer-bloodline/</link><guid isPermaLink="true">https://www.luminarimud.com/march-2021-update-new-prestige-class-sorcerer-bloodline/</guid><description>Development has been busy over the last month. We&apos;ve seen both a new prestige class added, as well as a new sorcerer bloodline. The psionicist class is also well underway. Our new prestige class is the Spellsword. A warr</description><pubDate>Fri, 05 Mar 2021 16:15:58 GMT</pubDate><category>General</category></item><item><title>February 2021 Update - New Builder &amp; Sorcerer Bloodline</title><link>https://www.luminarimud.com/january-2021-update-new-builder-sorcerer-bloodline/</link><guid isPermaLink="true">https://www.luminarimud.com/january-2021-update-new-builder-sorcerer-bloodline/</guid><description>We&apos;re happy to have Janalon join our building staff, and he&apos;s been hard at work with his first zone almost ready to go in. Janalon has a teaching background in writing as well as some coding background too. His zone is l</description><pubDate>Mon, 01 Feb 2021 20:01:07 GMT</pubDate><category>General</category></item><item><title>November 2020 Update - Encounters and Hunts</title><link>https://www.luminarimud.com/november-2020-update/</link><guid isPermaLink="true">https://www.luminarimud.com/november-2020-update/</guid><description>LuminariMUD is proud to announce the launch of our encounters and hunts systems, both of which have been in development now for a couple of months. In addition to that we&apos;ve added a large number of carriage stops for our</description><pubDate>Fri, 06 Nov 2020 18:25:01 GMT</pubDate><category>General</category><category>Development</category></item><item><title>September/October 2020 Update</title><link>https://www.luminarimud.com/september-october-update/</link><guid isPermaLink="true">https://www.luminarimud.com/september-october-update/</guid><description>September and October have been busy months, but mainly behind the scenes. We are happy to announce a new prestige class, &apos;Eldritch Knight&apos; and the introduction of our fast travel, carriages, system. Eldritch knights are</description><pubDate>Wed, 28 Oct 2020 16:34:05 GMT</pubDate><category>General</category></item><item><title>August Update</title><link>https://www.luminarimud.com/august-update/</link><guid isPermaLink="true">https://www.luminarimud.com/august-update/</guid><description>This has been a very busy and exciting month for the game. It has seen a new advanced race, migration to a new/updated server, and the addition of a number of new staff members as well. Great times lie ahead! Visit this </description><pubDate>Sat, 22 Aug 2020 23:58:16 GMT</pubDate><category>General</category></item><item><title>Duergar Advanced Race</title><link>https://www.luminarimud.com/duergar-advanced-race/</link><guid isPermaLink="true">https://www.luminarimud.com/duergar-advanced-race/</guid><description>Description: Duergar dwell in subterranean caverns far from the touch of light. They detest all races living beneath the sun, but that hatred pales beside their loathing of their surface-dwarf cousins. Dwarves and Duerga</description><pubDate>Sun, 26 Jul 2020 01:06:54 GMT</pubDate><category>General</category></item><item><title>July Update: Shifter Class, Bug &amp; Typo Fixes</title><link>https://www.luminarimud.com/july-update-shifter-class-bug-typo-fixes/</link><guid isPermaLink="true">https://www.luminarimud.com/july-update-shifter-class-bug-typo-fixes/</guid><description>Despite being under-staffed this month, we are happy to announce a new Prestige Class and some fixes. Visit this link to view the overview of the new Prestige Class - The Shifter. Here is the complete list of changes mad</description><pubDate>Sun, 05 Jul 2020 17:29:28 GMT</pubDate><category>General</category></item><item><title>Shifter Prestige Class</title><link>https://www.luminarimud.com/shifter-prestige-class/</link><guid isPermaLink="true">https://www.luminarimud.com/shifter-prestige-class/</guid><description>A shifter has no form they call their own. Instead, they clothe themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes c</description><pubDate>Sun, 05 Jul 2020 17:24:30 GMT</pubDate><category>General</category></item><item><title>The Adventurers Guild comes to Ashenport - June update</title><link>https://www.luminarimud.com/the-adventurers-guild-comes-to-ashenport-june-update/</link><guid isPermaLink="true">https://www.luminarimud.com/the-adventurers-guild-comes-to-ashenport-june-update/</guid><description>The Adventurers Guild comes to Ashenport. A heavy set, grizzled man garbed in heavy chainmail strides into the Jade Jug Tavern, slamming his fist down on the table. “Right you lazy bunch of good for nothings, who’s up fo</description><pubDate>Tue, 02 Jun 2020 12:16:52 GMT</pubDate><category>General</category><category>Development</category></item><item><title>The Great Hunt Returns, Loads of New Features/Fixes</title><link>https://www.luminarimud.com/the-great-hunt-returns/</link><guid isPermaLink="true">https://www.luminarimud.com/the-great-hunt-returns/</guid><description>A notice has been attached to the door of The Pipe and Ivories Tavern in Hardbuckler: ATTENTION! Fullstaff, Agent of Sanctus, has reported an overpopulation of local Jackalope wildlife. Clearly someone has been breeding </description><pubDate>Fri, 01 May 2020 12:51:08 GMT</pubDate><category>General</category><category>Development</category></item><item><title>Extended Quest Line, New Prestige Class, World Expansion and Much More!</title><link>https://www.luminarimud.com/extended-quest-line-new-prestige-class-world-expansion-and-much-more/</link><guid isPermaLink="true">https://www.luminarimud.com/extended-quest-line-new-prestige-class-world-expansion-and-much-more/</guid><description>We have extended the Ashenport Regional Quest line to over 56 quests (19 new quests) that will carry a character to approximately levels 26-28. Happy to announce we have over 100 original zones attached to the world so f</description><pubDate>Thu, 16 Apr 2020 10:32:41 GMT</pubDate><category>General</category></item><item><title>New Prestige Class - Sacred Fist</title><link>https://www.luminarimud.com/new-prestige-class-sacred-fist/</link><guid isPermaLink="true">https://www.luminarimud.com/new-prestige-class-sacred-fist/</guid><description>New Prestige Class - Sacred Fist: Class Name : sacredfist Prestige Class? : Yes Maximum Levels : 10 Unlock Cost : 5000 Account XP BAB Progression : Medium Hitpoint Gain : 4-8 plus constitution bonus Movement Gain : 0-4 T</description><pubDate>Tue, 14 Apr 2020 14:45:39 GMT</pubDate><category>Development</category></item><item><title>The Underdark</title><link>https://www.luminarimud.com/the-underdark/</link><guid isPermaLink="true">https://www.luminarimud.com/the-underdark/</guid><description>Related Links: | Worldmap | Underworld or Underdark | The Great Beyond or Planes of Existence | Seaports &amp; Swiftpaths |</description><pubDate>Tue, 14 Apr 2020 13:54:07 GMT</pubDate></item><item><title>Planes of Existence</title><link>https://www.luminarimud.com/planes-of-existence/</link><guid isPermaLink="true">https://www.luminarimud.com/planes-of-existence/</guid><description>[caption id=&quot;attachment_2896&quot; align=&quot;aligncenter&quot; width=&quot;962&quot;] Planes of Existence[/caption] While endless adventure awaits out in the game—there are other worlds beyond these. Yet even beyond this existence of countless</description><pubDate>Thu, 09 Apr 2020 08:22:44 GMT</pubDate><category>Development</category></item><item><title>New Prestige Class: Arcane Shadow (Arcane Trickster), New Zone &amp; Other Updates</title><link>https://www.luminarimud.com/new-prestige-class-arcane-shadow-arcane-trickster-new-zone-other-updates/</link><guid isPermaLink="true">https://www.luminarimud.com/new-prestige-class-arcane-shadow-arcane-trickster-new-zone-other-updates/</guid><description>Happy to announce a new prestige class and a new zone attached to the Ashenport region! Details below. Please join us on discord: https://discord.gg/Me3Tuu4 Arcane Shadow (Arcane Trickster) [caption id=&quot;attachment_2883&quot; </description><pubDate>Wed, 11 Mar 2020 14:08:55 GMT</pubDate><category>Development</category></item><item><title>Gicker Accepted Co-Lead Role, Thanks to Opie Hosting &amp; Dev Update</title><link>https://www.luminarimud.com/gicker-accepted-co-lead-role-thanks-to-opie-hosting-dev-update/</link><guid isPermaLink="true">https://www.luminarimud.com/gicker-accepted-co-lead-role-thanks-to-opie-hosting-dev-update/</guid><description>Greetings friends! Happy to announce that Gicker will be taking over as co-lead (together with Ornir) and Zusuk will be shifting over to a support role. Huge gratitude to Gicker for accepting this responsibility. Past du</description><pubDate>Thu, 21 Nov 2019 08:01:55 GMT</pubDate><category>General</category><category>Development</category></item><item><title>New Base Class: Alchemist</title><link>https://www.luminarimud.com/new-base-class-alchemist/</link><guid isPermaLink="true">https://www.luminarimud.com/new-base-class-alchemist/</guid><description>Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concocti</description><pubDate>Thu, 21 Nov 2019 07:24:51 GMT</pubDate><category>Development</category></item><item><title>Update 07/24/19</title><link>https://www.luminarimud.com/update-07-24-19/</link><guid isPermaLink="true">https://www.luminarimud.com/update-07-24-19/</guid><description>Gicker fixed some bugs and we cleared the empty pages from the website. Join Us on Discord!</description><pubDate>Wed, 24 Jul 2019 17:44:44 GMT</pubDate><category>General</category></item><item><title>Development Updates [Jan 29 2018 - Apr 05 2018]</title><link>https://www.luminarimud.com/development-updates-01-29-2018-04-05-2018/</link><guid isPermaLink="true">https://www.luminarimud.com/development-updates-01-29-2018-04-05-2018/</guid><description>Zusuk here... I am back! Been extremely busy and sort of out of development for the past 1.5 months. I can not develop as many hours as before, but I am committing to at least 3 hours a week. Huge thanks to all the staff</description><pubDate>Thu, 05 Apr 2018 08:22:15 GMT</pubDate><category>Development</category></item><item><title>Event: The Tower of Green Glass</title><link>https://www.luminarimud.com/event-the-tower-of-green-glass/</link><guid isPermaLink="true">https://www.luminarimud.com/event-the-tower-of-green-glass/</guid><description>&quot;I will respond to their knives and poisons with fire and ruination. I will not rest till their beloved Tower is ash. I will not relent until every last magi are dead. Any city that houses a chapter of the tower will bur</description><pubDate>Thu, 29 Mar 2018 08:14:08 GMT</pubDate><category>General</category></item><item><title>The Great Hunt</title><link>https://www.luminarimud.com/the-great-hunt/</link><guid isPermaLink="true">https://www.luminarimud.com/the-great-hunt/</guid><description>A notice has been attached to the door of The Jade Jug in Ashenport: ATTENTION! Redgar Chag, huntsmaster, has reported an overpopulation of local wildlife due to excessive culling of predator species, including the hated</description><pubDate>Sat, 17 Mar 2018 13:25:14 GMT</pubDate><category>General</category></item><item><title>The Ruined Citadel</title><link>https://www.luminarimud.com/the-ruined-citadel/</link><guid isPermaLink="true">https://www.luminarimud.com/the-ruined-citadel/</guid><description>In stories and legends, the Archmage Gnarth was renowned for his skill in Artifice and Evocation - He was among those who developed the magical arms and armor that outfitted the Armies of Hope during the Darkling Wars. T</description><pubDate>Thu, 22 Feb 2018 13:41:00 GMT</pubDate></item><item><title>Main Quest Line Extended: The Mosaic</title><link>https://www.luminarimud.com/main-quest-line-extended-the-mosaic/</link><guid isPermaLink="true">https://www.luminarimud.com/main-quest-line-extended-the-mosaic/</guid><description>Hello everyone! After a long wait and a great deal of work by our staff, the next stage in the Main Quest Line has been released: The Mosaic Cave has been an interest to all those who are fighting the rising Darkling thr</description><pubDate>Fri, 16 Feb 2018 11:31:37 GMT</pubDate><category>General</category></item><item><title>Luminari MUD Development Updates 02/09/2018</title><link>https://www.luminarimud.com/luminari-mud-development-updates-02-09-2018/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-mud-development-updates-02-09-2018/</guid><description>Greetings! It has been a very busy time here at Luminari and the entire staff has been very hard at work. Here are some highlights of things we have been working on in the last couple weeks! Player-Owned Shops You can no</description><pubDate>Fri, 09 Feb 2018 12:24:26 GMT</pubDate><category>General</category><category>Development</category></item><item><title>LuminariMUD Development Updates 1/29/2018</title><link>https://www.luminarimud.com/luminarimud-development-updates-1-29-2018/</link><guid isPermaLink="true">https://www.luminarimud.com/luminarimud-development-updates-1-29-2018/</guid><description>Hello friends! Zusuk here just updating our blog with the complete list of updates since our last comprehensive update post! A more &apos;view friendly&apos; version coming shortly to sum up our wonderful month as &quot;Mud of the Mont</description><pubDate>Mon, 29 Jan 2018 08:13:20 GMT</pubDate><category>Development</category></item><item><title>Introducing Sorcerer Bloodlines</title><link>https://www.luminarimud.com/introducing-sorcerer-bloodlines/</link><guid isPermaLink="true">https://www.luminarimud.com/introducing-sorcerer-bloodlines/</guid><description>&quot;We are not like the others, you and I. They use their books and songs to build their power, but this is false, unnatural! We are the true wielders of magic, those born into it!&quot; - Roharis the bold, speaking to his late </description><pubDate>Sun, 14 Jan 2018 12:09:22 GMT</pubDate><category>Development</category></item><item><title>Introducing the Luminari GUI Client Script for Mudlet!</title><link>https://www.luminarimud.com/introducing-the-luminari-gui-client-script-for-mudlet/</link><guid isPermaLink="true">https://www.luminarimud.com/introducing-the-luminari-gui-client-script-for-mudlet/</guid><description>We are excited to announce the release of an alpha version of our Mudlet GUI. First if you do not have Mudlet yet, download it here: https://www.mudlet.org/download/ Once you have downloaded Mudlet and installed it: You </description><pubDate>Sat, 06 Jan 2018 19:42:31 GMT</pubDate><category>General</category></item><item><title>Luminari Streamed Tonight on twitch.tv!</title><link>https://www.luminarimud.com/luminari-streamed-tonight-on-twitch-tv/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-streamed-tonight-on-twitch-tv/</guid><description>Tonight at midnight EDST, Tark from the Stick in the MUD Podcast will be streaming a newbie Luminari experience! Watch at: twitch.tv/mudpodcast</description><pubDate>Sat, 06 Jan 2018 00:10:01 GMT</pubDate><category>General</category></item><item><title>Let&apos;s MUD!  LuminariMUD Game of the Month, a New Race and GUI Development</title><link>https://www.luminarimud.com/lets-mud-luminarimud-game-of-the-month-birth-of-the-drow-gui-development/</link><guid isPermaLink="true">https://www.luminarimud.com/lets-mud-luminarimud-game-of-the-month-birth-of-the-drow-gui-development/</guid><description>Thanks to the Reddit community for the recognition! To any new visitors, we highly suggest checking out a short lore article we have setup: http://www.luminarimud.com/lumina-voiced-stu-cook/ It includes both a written an</description><pubDate>Tue, 02 Jan 2018 07:27:34 GMT</pubDate><category>General</category><category>Development</category></item><item><title>Development Updates!  12/04/2017</title><link>https://www.luminarimud.com/development-updates-12-04-2017/</link><guid isPermaLink="true">https://www.luminarimud.com/development-updates-12-04-2017/</guid><description>Long time no update right? Well, this is a combination of inactivity and not remembering to update the website and social network, and for that we apologize!! Here are some development highlights since our last post! We </description><pubDate>Mon, 04 Dec 2017 17:21:01 GMT</pubDate><category>General</category><category>Development</category></item><item><title>Rough Draft: Ashenport Region</title><link>https://www.luminarimud.com/rough-draft-ashenport-region/</link><guid isPermaLink="true">https://www.luminarimud.com/rough-draft-ashenport-region/</guid><pubDate>Sun, 18 Sep 2016 12:52:00 GMT</pubDate></item><item><title>ROUGH DRAFT: Proposed Regions</title><link>https://www.luminarimud.com/rough-draft-proposed-regions/</link><guid isPermaLink="true">https://www.luminarimud.com/rough-draft-proposed-regions/</guid><pubDate>Sun, 18 Sep 2016 12:39:20 GMT</pubDate></item><item><title>The DUELIST - Luminari MUD Updates 09/13/2016</title><link>https://www.luminarimud.com/the-duelist-luminari-mud-updates-09132016/</link><guid isPermaLink="true">https://www.luminarimud.com/the-duelist-luminari-mud-updates-09132016/</guid><description>Duelists represent the pinnacle of elegant swordplay. They move with a grace unmatched by most foes, parrying blows and countering attacks with swift thrusts of their blades. They may wear armor, but generally eschew suc</description><pubDate>Tue, 13 Sep 2016 16:05:44 GMT</pubDate><category>Development</category></item><item><title>LuminariMUD Updates: 08/10/2016</title><link>https://www.luminarimud.com/luminarimud-updates-08102016/</link><guid isPermaLink="true">https://www.luminarimud.com/luminarimud-updates-08102016/</guid><description>Apologies for long time periods between website updates! The last actual listing of updates we posted was way back on December 9th 2015! Featured changes since then besides metamagic: New Race System! type &quot;race&quot; in game</description><pubDate>Wed, 10 Aug 2016 09:42:18 GMT</pubDate><category>Development</category></item><item><title>Spellcasters rejoice, Metamagic is now LIVE!</title><link>https://www.luminarimud.com/spellcasters-rejoice-metamagic-is-now-live/</link><guid isPermaLink="true">https://www.luminarimud.com/spellcasters-rejoice-metamagic-is-now-live/</guid><description>Spellcasters, both Arcane and Divine, can now twist the arcanic fields to their will through the use of Metamagic! Prepared spellcasters must prepare their spells slightly differently now, no matter if they cast mundane </description><pubDate>Fri, 22 Jan 2016 14:09:09 GMT</pubDate><category>General</category></item><item><title>Let&apos;s MUD! Luminari is Mud of the month!</title><link>https://www.luminarimud.com/lets-mud-luminari-is-mud-of-the-month/</link><guid isPermaLink="true">https://www.luminarimud.com/lets-mud-luminari-is-mud-of-the-month/</guid><description>Proud to announce that Luminari was selected as mud of the month on reddit! We haven&apos;t been posting a lot on the website, but we have been working on a lot of world building structure behind the scenes and planning for f</description><pubDate>Thu, 10 Dec 2015 10:27:38 GMT</pubDate><category>Development</category></item><item><title>Luminari Update: 07/03/2015 - MIA?!</title><link>https://www.luminarimud.com/luminari-update-07032015-mia/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-update-07032015-mia/</guid><description>It&apos;s been nearly a month since our last update! Changes are coming a little slower this month, all the staff is extremely busy right now with real-life stuff. But good news is we have some active player testers helping u</description><pubDate>Fri, 03 Jul 2015 10:19:04 GMT</pubDate><category>Development</category></item><item><title>Luminari Update 05/06/2015 - You want the good or bad news first?</title><link>https://www.luminarimud.com/luminari-update-05062015-you-want-the-good-or-bad-news-first/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-update-05062015-you-want-the-good-or-bad-news-first/</guid><description>Bad news first! Sorry, but if you haven&apos;t logged in recently, next time you log in you will have to RESPEC. This is due to a mistake yours truly, Zusuk, made while modifying the file saving format. If you have any issues</description><pubDate>Fri, 05 Jun 2015 15:47:36 GMT</pubDate><category>Development</category></item><item><title>Luminari MUD Update 05/26/2015 - Clerical Chaos</title><link>https://www.luminarimud.com/luminari-mud-update-05262015-clerical-chaos/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-mud-update-05262015-clerical-chaos/</guid><description>It has been about two weeks since we&apos;ve posted an update to the website, here are some of the highlights from our very large list of changes: Berserker, Paladin, Warrior, Cleric, Rogue, Rangers and Monk are now at &quot;launc</description><pubDate>Tue, 26 May 2015 14:13:34 GMT</pubDate><category>Development</category></item><item><title>Blindbreak Rest</title><link>https://www.luminarimud.com/blindbreak-rest/</link><guid isPermaLink="true">https://www.luminarimud.com/blindbreak-rest/</guid><description>Blindbreak Rest is a small underground temple that for centuries was protected by the Luminari. During the war, the Luminari lost hold of the temple and it was taken over by Darkling powers. The stories say that the temp</description><pubDate>Sun, 10 May 2015 19:09:28 GMT</pubDate></item><item><title>Luminari MUD Update: WEAPONMASTERS ASSEMBLE! 05/10/2015</title><link>https://www.luminarimud.com/luminari-mud-update-weaponmasters-assemble-05102015/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-mud-update-weaponmasters-assemble-05102015/</guid><description>Lots of exciting changes, the biggest and baddest are the addition of two unlockable epic races: Crystal Dwarf Trelux And the addition of our first prestige (locked) class: Weaponmaster Also, the first 4 cleric domains h</description><pubDate>Sun, 10 May 2015 08:08:11 GMT</pubDate><category>Development</category></item><item><title>Luminari MUD Update 05/01/2015, Crossbow Reload, Rogues Rock!</title><link>https://www.luminarimud.com/luminari-mud-update-05012015-crossbow-reload-rogues-rock/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-mud-update-05012015-crossbow-reload-rogues-rock/</guid><description>Lots of changes in the MUD since our last update! You can view the full list below or by typing &quot;news&quot; in-game. Some of the highlights include: More descriptive text for &quot;missed attacks&quot; including shieldblock, parry and </description><pubDate>Fri, 01 May 2015 12:35:52 GMT</pubDate><category>Development</category></item><item><title>Luminari MUD Update 03/29/2015 and New Staff Member</title><link>https://www.luminarimud.com/luminari-mud-update-03-29-2015/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-mud-update-03-29-2015/</guid><description>Please welcome Telarious to the staff! [Feb 02 2015] - Zusuk added &apos;animate dead&apos; feat every feat invested in &apos;armored spell casting&apos; reduces the arcane weight penalty by 5 [Dec 16 2014] - Ornir added the Clearwater Rive</description><pubDate>Sat, 28 Mar 2015 21:40:33 GMT</pubDate><category>Development</category></item><item><title>Nobility</title><link>https://www.luminarimud.com/nobility/</link><guid isPermaLink="true">https://www.luminarimud.com/nobility/</guid><description>Nobility is an easy concept to understand, but one very difficult to explain. What is the difference between an orc and and Elf that makes one worthy of esteem and the other worthy of disgust? Is it a result of extrinsic</description><pubDate>Tue, 24 Mar 2015 10:50:00 GMT</pubDate></item><item><title>A New Issue of Imaginary Realities!</title><link>https://www.luminarimud.com/issue-7-of-imaginary-realities/</link><guid isPermaLink="true">https://www.luminarimud.com/issue-7-of-imaginary-realities/</guid><description>Volume 7 issue 1 of the new Imaginary Realities is out now, after a long delay. Imaginary Realities is the only remaining e-magazine dedicated to MUDs. This issue contains: Choosing an Emoting System - Written by Griatch</description><pubDate>Wed, 28 Jan 2015 13:36:42 GMT</pubDate><category>General</category></item><item><title>Lumina - Voiced by Stu Cook</title><link>https://www.luminarimud.com/lumina-voiced-stu-cook/</link><guid isPermaLink="true">https://www.luminarimud.com/lumina-voiced-stu-cook/</guid><description>Text: Eons ago, before civilization on this world established itself, the world now known as Lumia was adopted by the Luminari, a race of Celestial, Extra-Planar Beings. They chose Lumia because of the unique properties </description><pubDate>Sun, 04 Jan 2015 15:10:41 GMT</pubDate></item><item><title>LuminariMUD by Enyuu (EvanVolker)</title><link>https://www.luminarimud.com/luminarimud-enyuu-evanvolker/</link><guid isPermaLink="true">https://www.luminarimud.com/luminarimud-enyuu-evanvolker/</guid><description>What an awesome contribution to LuminariMUD from Enyuu (EvanVolker)! Click on the image to visit his DeviantArt page! [caption id=&quot;attachment_2197&quot; align=&quot;aligncenter&quot; width=&quot;733&quot;] Luminari Mud by Enyuu (EvanVolker) http</description><pubDate>Thu, 20 Nov 2014 06:04:54 GMT</pubDate></item><item><title>Graven Hollow Camp</title><link>https://www.luminarimud.com/graven-hollow-camp/</link><guid isPermaLink="true">https://www.luminarimud.com/graven-hollow-camp/</guid><description>Graven Hollow Camp A nomadic group of half orcs have finally settled in the Ashenport Region and have named their camp Graven Hollow. Set in a small valley surrounded partially by hills, forest and small mountains, the h</description><pubDate>Tue, 28 Oct 2014 16:59:12 GMT</pubDate></item><item><title>LuminariMUD Nominated for &quot;Let&apos;s MUD!&quot;</title><link>https://www.luminarimud.com/luminarimud-nominated-lets-mud/</link><guid isPermaLink="true">https://www.luminarimud.com/luminarimud-nominated-lets-mud/</guid><description>http://www.reddit.com/r/MUD/comments/2jt52g/lets_mud_vote_here_voting_ends_friday_oct_25th_at/ Come show your support by voting for Luminari! http://www.reddit.com/r/MUD/comments/2jt52g/lets_mud_vote_here_voting_ends_fri</description><pubDate>Thu, 23 Oct 2014 12:05:47 GMT</pubDate><category>General</category></item><item><title>Training Halls</title><link>https://www.luminarimud.com/training-halls/</link><guid isPermaLink="true">https://www.luminarimud.com/training-halls/</guid><description>Training Halls Hello everyone! I am very proud to announce that LuminariMUD has released its new player tutorial zone, the Training Halls. We have an incredible MUD with amazing and unique features and because of this we</description><pubDate>Wed, 15 Oct 2014 07:31:09 GMT</pubDate></item><item><title>Update:  October 8 2014</title><link>https://www.luminarimud.com/update-october-8-2014/</link><guid isPermaLink="true">https://www.luminarimud.com/update-october-8-2014/</guid><description>[Oct 07 2014] - Zusuk added enhancement bonus to damage, arbitrarily capped it at 12 changed it so you can get gold from corpses even with full inventory remove % in troll help file because it causes weird output in char</description><pubDate>Wed, 08 Oct 2014 08:55:03 GMT</pubDate><category>Development</category></item><item><title>The Luminari</title><link>https://www.luminarimud.com/luminari/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari/</guid><description>Audio Version Voiced by Stu Cook Click Here to Join Us on Discord Eons ago, before civilization on this world established itself, the world now known as Lumia was adopted by the Luminari, a race of celestial, extra-plana</description><pubDate>Sun, 21 Sep 2014 10:08:39 GMT</pubDate></item><item><title>The Magic of the Realms</title><link>https://www.luminarimud.com/magic-realms/</link><guid isPermaLink="true">https://www.luminarimud.com/magic-realms/</guid><description>I&apos;d like some feedback on this lore, the magic of Luminari MUD: Ossirian, the world of Luminari, is permeated with magical energy that manifests as a thaumaturgic field surrounding the planet. This field controls the mov</description><pubDate>Sun, 21 Sep 2014 08:11:02 GMT</pubDate></item><item><title>The Crystals</title><link>https://www.luminarimud.com/crystals/</link><guid isPermaLink="true">https://www.luminarimud.com/crystals/</guid><description>Long time ago, the races learned how to use the &lt;&gt; to amplify magic, creating artifacts and other objects of wonder. But there was a war, and the power of those amplified magics were incredible, tearing the world up, and</description><pubDate>Sun, 21 Sep 2014 08:07:46 GMT</pubDate></item><item><title>Divine Casting</title><link>https://www.luminarimud.com/divine-casting/</link><guid isPermaLink="true">https://www.luminarimud.com/divine-casting/</guid><description>Divine Casting God vivifies the world, giving it energies of healing, fertility and sustenance through varied channels of blessing. These channels, often called “His Will” or “Shefa,” can be also understood as energy. Th</description><pubDate>Sun, 21 Sep 2014 07:52:33 GMT</pubDate></item><item><title>Aether</title><link>https://www.luminarimud.com/aether/</link><guid isPermaLink="true">https://www.luminarimud.com/aether/</guid><description>For the world, in general, the idea of fundamental patterns is central. This manifests itself in many areas of culture, although different cultures may embrace different aspects of this idea - And some may discard it ent</description><pubDate>Sun, 21 Sep 2014 07:46:58 GMT</pubDate></item><item><title>My Dearest Brother</title><link>https://www.luminarimud.com/dearest-brother/</link><guid isPermaLink="true">https://www.luminarimud.com/dearest-brother/</guid><description>My dearest brother, Father was right. I discounted his ravings at first, but now I have reason to believe everything. A few months ago, in one of his brief moments of peace, he told me of a place some distance from Ashen</description><pubDate>Sun, 21 Sep 2014 07:40:13 GMT</pubDate></item><item><title>The Fundamentals</title><link>https://www.luminarimud.com/the-fundamentals/</link><guid isPermaLink="true">https://www.luminarimud.com/the-fundamentals/</guid><description>The Fundamentals: The universe was created from one or more fundamentals - Patterns which, when manipulated through the Aether, the Prime Fundamental, are the root of creation. The Fundamentals are the patterns, what the</description><pubDate>Sun, 21 Sep 2014 07:28:41 GMT</pubDate></item><item><title>Luminari is part of the GameZFestival 2.0!</title><link>https://www.luminarimud.com/luminari-part-gamezfestival-2-0/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-part-gamezfestival-2-0/</guid><description>We at Luminari have had the uncommon pleasure of being selected to be part of an exhibition for GameZFestival.ch 2.0! Luminari will be available to play in the exhibition hall. If you are in the Zurich area, the site lin</description><pubDate>Wed, 17 Sep 2014 13:08:01 GMT</pubDate><category>General</category></item><item><title>The Armor System</title><link>https://www.luminarimud.com/armor-system/</link><guid isPermaLink="true">https://www.luminarimud.com/armor-system/</guid><description>Developer Notes: *Luminari System is going to be modeled on the D20 system, but by a factor of 10. What will be visible to the players will be the D20 system though. *Base D20 AC = 10, Luminari = 100 (a un-armored human)</description><pubDate>Sun, 14 Sep 2014 08:40:17 GMT</pubDate><category>Development</category></item><item><title>Update:  September 10, 2014</title><link>https://www.luminarimud.com/update-september-10-2014/</link><guid isPermaLink="true">https://www.luminarimud.com/update-september-10-2014/</guid><description>Most important of all right now - finally banging our heads (Ornir and Zusuk) about how to get our Armor-Class system set up for the long run. So far we have been just converting values from a deprecated stock CircleMUD </description><pubDate>Wed, 10 Sep 2014 07:43:56 GMT</pubDate><category>Development</category></item><item><title>Update:  08/27/2014</title><link>https://www.luminarimud.com/update-08272014/</link><guid isPermaLink="true">https://www.luminarimud.com/update-08272014/</guid><description>Actually a lot has happened since the last post, but I&apos;m just going to mention two things in this post: 1) Thanks to Ornir, we now have SOILED set up as another optional web browser client to play the MUD 2) I set up Var</description><pubDate>Wed, 27 Aug 2014 14:16:40 GMT</pubDate><category>General</category><category>Development</category></item><item><title>Tactical Combat: The Attack Queue</title><link>https://www.luminarimud.com/tactical-combat-the-attack-queue/</link><guid isPermaLink="true">https://www.luminarimud.com/tactical-combat-the-attack-queue/</guid><description>Another layer has been added to the Luminari combat system, fostering tactical decision making and planning while maintaining the fast-paced action that defines combat on Luminari. The Action Queue allows you to set up c</description><pubDate>Fri, 07 Mar 2014 11:08:32 GMT</pubDate><category>General</category></item><item><title>The Death of the Wait State</title><link>https://www.luminarimud.com/the-death-of-the-wait-state/</link><guid isPermaLink="true">https://www.luminarimud.com/the-death-of-the-wait-state/</guid><description>In Luminari, between actions you were put into a &apos;Wait-State&apos; where you could only perform a very limited set of commands, regardless of the reason you were in the wait state. This is no more! We would like to introduce </description><pubDate>Tue, 04 Mar 2014 11:41:51 GMT</pubDate><category>General</category></item><item><title>Changes to the Luminari Combat System</title><link>https://www.luminarimud.com/changes-to-the-luminari-combat-system/</link><guid isPermaLink="true">https://www.luminarimud.com/changes-to-the-luminari-combat-system/</guid><description>The first step has been made in the implementation of the new Luminari combat system - Combat on Luminari is now event based. What does this mean? Luminari no longer uses instantly executed combat rounds. Instead, each r</description><pubDate>Tue, 04 Mar 2014 11:38:34 GMT</pubDate><category>General</category></item><item><title>New REVISED Worldmap, EAT YOUR HEART OUT!!!</title><link>https://www.luminarimud.com/new-revised-worldmap-eat-your-heart-out/</link><guid isPermaLink="true">https://www.luminarimud.com/new-revised-worldmap-eat-your-heart-out/</guid><description>[Update: November 2022, Seaports (see below map)] THE WILDERNESS IS NOW ONLINE! *Note, this is the Surface Map. We also have an Underworld or Underdark and a network of planar zones that represent the Great Beyond (Plane</description><pubDate>Thu, 03 Oct 2013 10:49:46 GMT</pubDate><category>General</category></item><item><title>Update 08/12/2013</title><link>https://www.luminarimud.com/update-08122013/</link><guid isPermaLink="true">https://www.luminarimud.com/update-08122013/</guid><description>The Official Luminari MUD forums have re-opened! They can be reached via the link at the top of the page or by navigating to http://www.luminarimud.com/forums We are searching for a good skin for the forums, if you have </description><pubDate>Mon, 12 Aug 2013 11:04:31 GMT</pubDate><category>General</category></item><item><title>Weekly Update 05/03/2013</title><link>https://www.luminarimud.com/weekly-update-05032013/</link><guid isPermaLink="true">https://www.luminarimud.com/weekly-update-05032013/</guid><description>[May 02 2013] - Zusuk fixed color bleed in the log message for [ auto zone reset ] [May 01 2013] - Zusuk added jotunheim invasion proc, currently set at 100% fire rate for testing [Apr 30 2013] - Zusuk ported over jotunh</description><pubDate>Fri, 03 May 2013 09:13:44 GMT</pubDate><category>Development</category></item><item><title>Luminari Weekly Update 04/26/2013</title><link>https://www.luminarimud.com/luminari-weekly-update-04262013/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-weekly-update-04262013/</guid><description>[Apr 26 2013] - Nashak mlist will now display --- for classless mobs [Apr 25 2013] - Zusuk added a new class-based stat-cap system [Apr 24 2013] - Zusuk commented out do_flee wait-state until the whole system is re-evalu</description><pubDate>Sat, 27 Apr 2013 17:55:37 GMT</pubDate><category>Development</category></item><item><title>Luminari MUD Weekly Update 04/19/2013</title><link>https://www.luminarimud.com/luminari-mud-weekly-update-04192013/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-mud-weekly-update-04192013/</guid><description>[Apr 19 2013] - Zusuk added scenario of mobile level 31+ in do_consider, advising to bring friends revamp of auto-statter for mobiles concluded, now mobiles will be statted according to type (race), class and level... le</description><pubDate>Fri, 19 Apr 2013 09:25:30 GMT</pubDate><category>Development</category></item><item><title>I Want to Start My Own MUD!</title><link>https://www.luminarimud.com/i-want-to-start-my-own-mud/</link><guid isPermaLink="true">https://www.luminarimud.com/i-want-to-start-my-own-mud/</guid><description>(I saw this posted on mudbytes.net and I liked it -Zusuk) &quot;I am very excited to start a mud. I don&apos;t know how to code for muds, but I have a super great idea for one. All I need is for folks to come do what I tell them.&quot;</description><pubDate>Fri, 12 Apr 2013 11:03:51 GMT</pubDate><category>General</category></item><item><title>Luminari MUD Weekly Update 04/12/2013</title><link>https://www.luminarimud.com/luminari-mud-weekly-update-04122013/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-mud-weekly-update-04122013/</guid><description>[Apr 12 2013] - Zusuk should be able to use held spellbooks to memorize [Apr 11 2013] - Zusuk charmee&apos;s no longer need to be groupped to get xp new skill: sap new skill: dirt kick new skill: shield punch new skill: headb</description><pubDate>Fri, 12 Apr 2013 07:48:21 GMT</pubDate><category>Development</category></item><item><title>New Advanced Race:  Arcana Golem</title><link>https://www.luminarimud.com/new-advanced-race-arcana-golem/</link><guid isPermaLink="true">https://www.luminarimud.com/new-advanced-race-arcana-golem/</guid><description>See our new page about Arcana Golem by CLICKING HERE!</description><pubDate>Sun, 07 Apr 2013 09:15:12 GMT</pubDate></item><item><title>Luminari Weekly Update 04/04/2013</title><link>https://www.luminarimud.com/luminari-weekly-update-04042013/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-weekly-update-04042013/</guid><description>[Apr 04 2013] - Zusuk added a heavy penalty for not off-hand wielding weapons that are a size-class smaller than you if you are lvl_immort or higher, you can study as much as you want sentinel mobs will try to return to </description><pubDate>Sun, 07 Apr 2013 09:05:27 GMT</pubDate><category>Development</category></item><item><title>03/29/2013 Luminari Weekly Update</title><link>https://www.luminarimud.com/03292013-luminari-weekly-update/</link><guid isPermaLink="true">https://www.luminarimud.com/03292013-luminari-weekly-update/</guid><description>[Mar 28 2013] - Zusuk added in spells.h macros to check object weapon category: IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj) added these attack types as blunt: hit, bludgeon, crush, pound and punch added these attack types</description><pubDate>Fri, 29 Mar 2013 10:41:16 GMT</pubDate><category>Development</category></item><item><title>LuminariMUD 1.0 Codebase Available for Download</title><link>https://www.luminarimud.com/luminarimud-1-0-codebase-available-for-download/</link><guid isPermaLink="true">https://www.luminarimud.com/luminarimud-1-0-codebase-available-for-download/</guid><description>LuminariMUD 1.0 Codebase Available for Download http://www.mudbytes.net/file-2880 Please post bugs/comments to this forum: http://tbamud.com/forum/10-d20</description><pubDate>Fri, 22 Mar 2013 11:08:16 GMT</pubDate><category>Development</category></item><item><title>LuminariMUD Updates:  03/22/13</title><link>https://www.luminarimud.com/luminarimud-updates-032213/</link><guid isPermaLink="true">https://www.luminarimud.com/luminarimud-updates-032213/</guid><description>[Mar 22 2013] - Zusuk Started sorting through code to add new quest system details to various files (act.movement.c) Started sorting through code to add new quest system details to various files (act.informative.c) Start</description><pubDate>Fri, 22 Mar 2013 10:57:40 GMT</pubDate><category>Development</category></item><item><title>Luminari Updates 03/15/2013</title><link>https://www.luminarimud.com/luminari-updates-03152013/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-updates-03152013/</guid><description>[Mar 15 2013] - Zusuk you can&apos;t memorize wizard spells without the spell in your spellbook or a scroll the &apos;spells&apos; command for wizards will now reflect whether you have a spell scribed (or in a scroll) [Mar 14 2013] - Z</description><pubDate>Fri, 15 Mar 2013 08:50:36 GMT</pubDate><category>Development</category></item><item><title>Luminari Weekly Update 03/08/2013</title><link>https://www.luminarimud.com/luminari-weekly-update-03082013/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-weekly-update-03082013/</guid><description>-added beta goal list of crafting molds/patterns -added a large assortment of new crafting material -created a craft.h file and exported header info from utils.h -imported random harvest node code from d20 codebase (than</description><pubDate>Fri, 08 Mar 2013 12:46:45 GMT</pubDate><category>Development</category></item><item><title>New Zone:  Wizard Training Mansion</title><link>https://www.luminarimud.com/new-zone-wizard-training-mansion/</link><guid isPermaLink="true">https://www.luminarimud.com/new-zone-wizard-training-mansion/</guid><description>A mansion has been discovered deep in the woods to the north of Valcrest. This forest has been well documented and mapped over the years and yet it has never been reported before now. Two half-orc travelers discovered it</description><pubDate>Wed, 06 Mar 2013 21:11:37 GMT</pubDate><category>Development</category></item><item><title>Delay in Release of &quot;Early Beta&quot;</title><link>https://www.luminarimud.com/delay-in-release-of-early-beta/</link><guid isPermaLink="true">https://www.luminarimud.com/delay-in-release-of-early-beta/</guid><description>Update: The original goal for Beta was March 1st. An underestimate on the amount of work on my part, and a very heavy increase in real-life workload the past few weeks has hurt our time-table. The revised release date is</description><pubDate>Fri, 01 Mar 2013 11:36:03 GMT</pubDate><category>Development</category></item><item><title>Weekly Updates:  03/01/2013</title><link>https://www.luminarimud.com/weekly-updates-03012013/</link><guid isPermaLink="true">https://www.luminarimud.com/weekly-updates-03012013/</guid><description>-mobiles now have edittable walkin/walkout messages (Nashak) -capitilization issues with color codes resolved (Nashak) -new channel formatting with capitalization and sentence formatting (Nashak) -resolved problem with c</description><pubDate>Fri, 01 Mar 2013 11:16:37 GMT</pubDate><category>Development</category></item><item><title>Build Progress 22 Feb. 2013</title><link>https://www.luminarimud.com/build-progress-22-feb-2013/</link><guid isPermaLink="true">https://www.luminarimud.com/build-progress-22-feb-2013/</guid><description>The following zones have been edited to repair inproper races (humans set as dragons), to place the new classes into the game on appropriate mobiles, and to put movement messages on animal mobiles. ENJOY! Taure Fea Lumin</description><pubDate>Sun, 24 Feb 2013 02:25:01 GMT</pubDate><category>General</category></item><item><title>Luminari MUD Weekly Update 02/22/2013</title><link>https://www.luminarimud.com/luminari-mud-weekly-update-02222013/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-mud-weekly-update-02222013/</guid><description>-&apos;history chat&apos; now works like it should (Nashak) -flee now has a short wait_state (Nashak) -new wizard/sorcerer spells *Spell Circle Level 9 /* evocation */ *meteor swarm *blade of disaster /* conjuration */ *summon mon</description><pubDate>Fri, 22 Feb 2013 10:31:10 GMT</pubDate><category>Development</category></item><item><title>Map of LuminariMUD</title><link>https://www.luminarimud.com/map-of-luminarimud/</link><guid isPermaLink="true">https://www.luminarimud.com/map-of-luminarimud/</guid><description>[caption id=&quot;attachment_506&quot; align=&quot;alignnone&quot; width=&quot;300&quot;] LuminariMUD WorldMap[/caption] When a builder is submitting a proposal for a new zone, this map should be used to choose what kingdom/region the zone will be in</description><pubDate>Mon, 18 Feb 2013 18:27:36 GMT</pubDate><category>General</category></item><item><title>Luminari MUD Weekly Update:  02/15/2013</title><link>https://www.luminarimud.com/luminari-mud-weekly-update-02152013/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-mud-weekly-update-02152013/</guid><description>Well super busy work week, so unfortunately, did not get a lot done on the MUD... Here is what we were able to do: -new wizard/sorcerer spells *Spell Circle Level 8 *chain lightning *clenched fist *incendiary cloud *summ</description><pubDate>Fri, 15 Feb 2013 11:58:44 GMT</pubDate><category>Development</category></item><item><title>Luminari MUD Weekly Updates 02/08/2013</title><link>https://www.luminarimud.com/luminari-mud-weekly-updates-02082013/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-mud-weekly-updates-02082013/</guid><description>{DONE - this past week} -discovered small bug with memorize in calculating slots -added [stum!] for stumbles to line it up with other rolls -added [crit!] for criticals to ilne it up with other rolls -added [down!] for a</description><pubDate>Fri, 08 Feb 2013 09:08:31 GMT</pubDate><category>Development</category></item><item><title>LuminariMUD Weekly Update 02/01/2013</title><link>https://www.luminarimud.com/luminarimud-weekly-update-02012013/</link><guid isPermaLink="true">https://www.luminarimud.com/luminarimud-weekly-update-02012013/</guid><description>-changed all references in code of mage/magic-user to wizard -changed all references in code of thief to rogue -added some utility functions for checking alignment in utils.c/act.other.c for new system -added alignment r</description><pubDate>Fri, 01 Feb 2013 12:09:16 GMT</pubDate><category>Development</category></item><item><title>Races - Elves</title><link>https://www.luminarimud.com/races/</link><guid isPermaLink="true">https://www.luminarimud.com/races/</guid><description>It is said that although humankind is older, elvenkind is wiser, for they remember what mankind forgets. The oldest records of the world are Elven, as are the oldest living mortals. In the early dawn of the races, the fi</description><pubDate>Mon, 28 Jan 2013 08:45:55 GMT</pubDate></item><item><title>Scheduled Network Maintenance: 01/31/2013, 1AM to 4AM MST - 45 Minutes Downtime Expected</title><link>https://www.luminarimud.com/scheduled-network-maintenance-01312013-1am-to-4am-mst-45-minutes-downtime-expected/</link><guid isPermaLink="true">https://www.luminarimud.com/scheduled-network-maintenance-01312013-1am-to-4am-mst-45-minutes-downtime-expected/</guid><description>Scheduled Network Maintenance: 01/31/2013, 1AM to 4AM MST. On Thursday, January 31st our network provider will be conducting a planned maintenance starting at 01:00 a.m. Mountain Standard Time (MST) and concluding at 4:0</description><pubDate>Mon, 28 Jan 2013 08:01:29 GMT</pubDate><category>General</category><category>Gameplay</category></item><item><title>Luminari Weekly Update:  01/25/2013</title><link>https://www.luminarimud.com/luminari-weekly-update-01252013/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-weekly-update-01252013/</guid><description>-did even more tweaks with possible memory issues, having record uptimes since initial issues -cleared a couple of small color bleeds -transferred ideas to web forum for discussion, resolved a few critical ones -cleaned </description><pubDate>Fri, 25 Jan 2013 09:37:37 GMT</pubDate><category>Development</category></item><item><title>Luminari MUD Weekly 01/18/2013</title><link>https://www.luminarimud.com/luminari-mud-weekly-01182013/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-mud-weekly-01182013/</guid><description>-SPLIT WORKLIST, old worklist (news and changelog) is archived now -bug in group system fixed (thanks Vatiken) -added sorcedit.c for spells known for sorcerers -added a strip_colors() function to modify.c -added parse_ta</description><pubDate>Fri, 18 Jan 2013 09:07:06 GMT</pubDate><category>Development</category></item><item><title>Weekly Update:  01/11/13</title><link>https://www.luminarimud.com/weekly-update-011113/</link><guid isPermaLink="true">https://www.luminarimud.com/weekly-update-011113/</guid><description>HAND-PATCHED TBA3.63 Revision 312 -=-&gt; Revision 354 http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&amp;path=%2Fchangelog new mob-flag &quot;classless&quot; in case you want the mob not to perform class-related skills fixed st</description><pubDate>Fri, 11 Jan 2013 09:02:29 GMT</pubDate><category>Development</category></item><item><title>Luminari MUD Weekly:  01/04/2013</title><link>https://www.luminarimud.com/luminari-mud-weekly-01042013/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-mud-weekly-01042013/</guid><description>{DONE - this past week} updated some help files relfecting changes to trigs/scripting: -help saving -help self stunning fist will now interrupt casting (and STUN affects) display/prompt commands: when you select &quot;all&quot; or</description><pubDate>Fri, 04 Jan 2013 12:26:09 GMT</pubDate><category>Development</category></item><item><title>Update:  12/28/2012</title><link>https://www.luminarimud.com/update-12282012/</link><guid isPermaLink="true">https://www.luminarimud.com/update-12282012/</guid><description>new updated helpfiles content taken/inspired from neverwinter nights manual: -human -dwarf -elf -gnome -half-elf -half-orc -halfling -warrior -magic user -cleric -thief -monk -berserker updated help file influenced by to</description><pubDate>Fri, 28 Dec 2012 09:30:34 GMT</pubDate><category>Development</category></item><item><title>Update:  12/21/2012</title><link>https://www.luminarimud.com/update-12212012/</link><guid isPermaLink="true">https://www.luminarimud.com/update-12212012/</guid><description>New Epic Race: Trelux (idea from Crez) new mechanic: natural weapons fly ability land (gets rid of fly) trelux leap wizard eye spell mechanics implemented added some more dummy checks to perform_attacks fixed some stock </description><pubDate>Fri, 21 Dec 2012 07:52:32 GMT</pubDate><category>Development</category></item><item><title>Update:  12/14/2012</title><link>https://www.luminarimud.com/update-12142012/</link><guid isPermaLink="true">https://www.luminarimud.com/update-12142012/</guid><description>added affects to mag_areas added affects to mag_masses added support to PULSE_LUMINARI for room affects added room-casting support to PULSE_LUMINARI 2nd circle magic user spells helpfiles completed coded protection from </description><pubDate>Fri, 14 Dec 2012 07:49:54 GMT</pubDate><category>Development</category></item><item><title>Updates 12/06/12</title><link>https://www.luminarimud.com/updates-120612/</link><guid isPermaLink="true">https://www.luminarimud.com/updates-120612/</guid><description>making sure all new characters are getting teleporters now added an assortment of new helpfiles Pathos is now working on helpfiles as well increased max prompt length by 4x to prep for prompt changes added 4 new prefedit</description><pubDate>Tue, 11 Dec 2012 14:13:51 GMT</pubDate><category>Development</category></item><item><title>Gear and Stats and Stat Stacking</title><link>https://www.luminarimud.com/gear-and-stats-and-stat-stacking/</link><guid isPermaLink="true">https://www.luminarimud.com/gear-and-stats-and-stat-stacking/</guid><description>One of the issues that has to be handled is the upper potential characters can achieve with the most powerful gear attainable. Some current solutions (and their known issues) out there are as follow: 1) Solution: Create </description><pubDate>Wed, 05 Dec 2012 08:23:46 GMT</pubDate><category>Development</category></item><item><title>Update:  11/30/2012</title><link>https://www.luminarimud.com/update-11302012/</link><guid isPermaLink="true">https://www.luminarimud.com/update-11302012/</guid><description>rearranged spells in all their locations in the code to be uniform purged a buggy sanctus quest fixed the &apos;speaker&apos; in sanctus bakarus changed xp loss for those under 15th level fixed some poor color choices in OLC spell</description><pubDate>Fri, 30 Nov 2012 16:17:38 GMT</pubDate><category>Development</category></item><item><title>Updates - 11/16/2012</title><link>https://www.luminarimud.com/updates-11162012/</link><guid isPermaLink="true">https://www.luminarimud.com/updates-11162012/</guid><description>added berserker class (like barbarian) made compact mode more compact with the prompt/combat (thanks Dyanangam) bakarus added weapon types to identify/lore added skills: great fortitude lightning reflexes iron will epic </description><pubDate>Fri, 16 Nov 2012 12:44:34 GMT</pubDate><category>Development</category></item><item><title>Updates - 11/09/12</title><link>https://www.luminarimud.com/updates110912/</link><guid isPermaLink="true">https://www.luminarimud.com/updates110912/</guid><description>{DONE - this past week} fixed some newbie area typos level notification wasn&apos;t showing to group_gain, fixed that took out height, now just using char size in score sheet epic spell penetrate was available to non casters,</description><pubDate>Fri, 09 Nov 2012 13:37:55 GMT</pubDate><category>Development</category></item><item><title>Server Maintenance on November 7th, Maximum 3 Hour Downtime</title><link>https://www.luminarimud.com/server-maintenance-on-november-7th-maximum-3-hour-downtime/</link><guid isPermaLink="true">https://www.luminarimud.com/server-maintenance-on-november-7th-maximum-3-hour-downtime/</guid><description>Dear Valued Customers, Out next scheduled maintenance will take place on Wednesday, November 7, 2012 starting at 11:00 p.m. Mountain Standard Time (MST) and will conclude November 8, 2012 at 2:00 a.m. During this mainten</description><pubDate>Mon, 05 Nov 2012 05:15:01 GMT</pubDate><category>General</category></item><item><title>Hosting Service</title><link>https://www.luminarimud.com/hosting-service/</link><guid isPermaLink="true">https://www.luminarimud.com/hosting-service/</guid><description>In an attempt to increase efficiency at Luminari, we wanted to set up an SVN (Subversion control software). We were having some serious issues, and in desperation requested assistance from the support staff. We&apos;ve worked</description><pubDate>Sun, 04 Nov 2012 02:41:06 GMT</pubDate><category>Development</category></item><item><title>Update for 11/02/2012</title><link>https://www.luminarimud.com/updatefor11022012/</link><guid isPermaLink="true">https://www.luminarimud.com/updatefor11022012/</guid><description>Special thanks to Kordon and our other new players for idea/bug input rewrote gain function rewrote respec function rewrote d20mud&apos;s crafting functions did a variety of adjustments to midgaard for new players made a qupd</description><pubDate>Fri, 02 Nov 2012 08:34:55 GMT</pubDate><category>Development</category></item><item><title>Updates:  10/26/2012</title><link>https://www.luminarimud.com/updates-10262012/</link><guid isPermaLink="true">https://www.luminarimud.com/updates-10262012/</guid><description>Modified saving values for pfiles more modifications to the website added a simply forum to the website configured protocol.c to transmit mssp data for any crawlers registered luminariMUD at mudbytes made a profile on mu</description><pubDate>Fri, 26 Oct 2012 14:06:48 GMT</pubDate><category>Development</category></item><item><title>Development Updates 10/19/2012</title><link>https://www.luminarimud.com/development-updates-10192012/</link><guid isPermaLink="true">https://www.luminarimud.com/development-updates-10192012/</guid><description>More map tweaking Threw up Gicker&apos;s d20 code on port 4105 Added more room types: -Desert -Ocean -Marsh -High Mountain Also modified current sector types colors/symbols</description><pubDate>Fri, 19 Oct 2012 10:18:14 GMT</pubDate><category>Development</category></item><item><title>Development Updates 10/12/2012</title><link>https://www.luminarimud.com/development-updates-10122012/</link><guid isPermaLink="true">https://www.luminarimud.com/development-updates-10122012/</guid><description>Major backend upgrades to website. Added two major feature packages to website.</description><pubDate>Fri, 12 Oct 2012 16:27:46 GMT</pubDate><category>Development</category></item><item><title>Development Updates 10/05/2012</title><link>https://www.luminarimud.com/development-updates-10052012/</link><guid isPermaLink="true">https://www.luminarimud.com/development-updates-10052012/</guid><description>Added new region: South Midgen http://luminarimud.com/the-worldmap-of-luminari/region-south-midgen/</description><pubDate>Fri, 05 Oct 2012 16:07:56 GMT</pubDate><category>Development</category></item><item><title>Development Updates 09/29/2012</title><link>https://www.luminarimud.com/development-updates-09292012/</link><guid isPermaLink="true">https://www.luminarimud.com/development-updates-09292012/</guid><description>Added new region: Midgen http://luminarimud.com/the-worldmap-of-luminari/region-north-midgen/</description><pubDate>Sat, 29 Sep 2012 16:02:05 GMT</pubDate><category>Development</category></item><item><title>Development Updates 09/22/2012</title><link>https://www.luminarimud.com/development-updates/</link><guid isPermaLink="true">https://www.luminarimud.com/development-updates/</guid><description>The Development focus has switched to world development temporarily to establish a testing ground for mechanic changes. Preliminary changes include: Changes in act.informative.c and asciimap.c to implement a &apos;overworld&apos; </description><pubDate>Fri, 21 Sep 2012 17:11:56 GMT</pubDate><category>Development</category></item><item><title>Development Updates, week ending 9/14/12</title><link>https://www.luminarimud.com/development-updates-week-ending-91412/</link><guid isPermaLink="true">https://www.luminarimud.com/development-updates-week-ending-91412/</guid><description>{DONE} Clan system implemented, (thanks Jamdog, tbamud.com, http://stefancole.com/) ------------- Clan Features ------------- * Zone claim system based on clan popularity * Diplomacy skills to affect popularity, each ski</description><pubDate>Fri, 14 Sep 2012 15:52:06 GMT</pubDate><category>General</category><category>Development</category></item><item><title>D20mud and Luminari Partner Up!</title><link>https://www.luminarimud.com/d20mud-and-luminari-partner-up/</link><guid isPermaLink="true">https://www.luminarimud.com/d20mud-and-luminari-partner-up/</guid><description>We are extremely excited to announce the partnership in development! Preliminary details include: LuminariMUD is becoming officially &quot;D20Muds Presents, LuminariMUD&quot; Full development credit is expanding to D20Mud as a par</description><pubDate>Thu, 13 Sep 2012 06:41:33 GMT</pubDate><category>General</category><category>Development</category></item><item><title>Development Updates [07/09/2012]</title><link>https://www.luminarimud.com/development-updates-07092012/</link><guid isPermaLink="true">https://www.luminarimud.com/development-updates-07092012/</guid><description>DONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals are below ARCHIVES {DONE} added a bunch more help files PROFICIENCY AR</description><pubDate>Fri, 07 Sep 2012 05:02:49 GMT</pubDate><category>Development</category></item><item><title>Weekly Update (31/08/2012)</title><link>https://www.luminarimud.com/weekly-update-31082012/</link><guid isPermaLink="true">https://www.luminarimud.com/weekly-update-31082012/</guid><description>DONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals are below ARCHIVES {DONE} *note to self zusuk: HELP FILES!* fixed miss</description><pubDate>Fri, 31 Aug 2012 07:12:42 GMT</pubDate><category>Development</category></item><item><title>Development Updates (08/24/2012)</title><link>https://www.luminarimud.com/development-updates-08242012/</link><guid isPermaLink="true">https://www.luminarimud.com/development-updates-08242012/</guid><description>room affection engine for darkness made via utils.c (YAY room affections!) spell darkness spaced utils.h a little different so its easier for me to see the utilities defined setup framework for infravision/ultraivison di</description><pubDate>Fri, 24 Aug 2012 12:20:51 GMT</pubDate><category>Development</category></item><item><title>The Worldmap of Luminari</title><link>https://www.luminarimud.com/the-worldmap-of-luminari/</link><guid isPermaLink="true">https://www.luminarimud.com/the-worldmap-of-luminari/</guid><description>The worldmap was revised and moved to this page: http://www.luminarimud.com/new-revised-worldmap-eat-your-heart-out/</description><pubDate>Thu, 23 Aug 2012 10:39:08 GMT</pubDate><category>General</category></item><item><title>Luminari Worldmap Finalized!</title><link>https://www.luminarimud.com/luminari-worldmap-finalized/</link><guid isPermaLink="true">https://www.luminarimud.com/luminari-worldmap-finalized/</guid><pubDate>Thu, 23 Aug 2012 09:00:15 GMT</pubDate><category>General</category><category>Development</category></item><item><title>Some Proposed World Ideas #2</title><link>https://www.luminarimud.com/some-proposed-world-ideas-2/</link><guid isPermaLink="true">https://www.luminarimud.com/some-proposed-world-ideas-2/</guid><pubDate>Wed, 22 Aug 2012 08:53:49 GMT</pubDate><category>Development</category></item><item><title>Some Proposed World Ideas</title><link>https://www.luminarimud.com/some-proposed-world-ideas/</link><guid isPermaLink="true">https://www.luminarimud.com/some-proposed-world-ideas/</guid><description>We have choices between pre-made campaign worlds, or custom made... here are a few samples.</description><pubDate>Wed, 22 Aug 2012 08:14:25 GMT</pubDate><category>Development</category></item><item><title>New Staff Member!</title><link>https://www.luminarimud.com/new-staff-member/</link><guid isPermaLink="true">https://www.luminarimud.com/new-staff-member/</guid><description>Welcome to the Luminari Staff Bakarus! Bakarus will be taking over as lead development world/admin at this stage.</description><pubDate>Tue, 21 Aug 2012 16:12:07 GMT</pubDate><category>General</category><category>Development</category></item><item><title>Development Updates (08/17/2012)</title><link>https://www.luminarimud.com/post-5/</link><guid isPermaLink="true">https://www.luminarimud.com/post-5/</guid><description>This weeks updates: !PWIPE! Added tons of helpfiles, everything I could think of new I added now has a helpfile Found a sneaky bug in memorize Did a GET_CLASS scan for multi-class code to check for missed adjustments, an</description><pubDate>Fri, 17 Aug 2012 04:17:51 GMT</pubDate><category>Development</category></item><item><title>Development Update 08/10/2012</title><link>https://www.luminarimud.com/post-4/</link><guid isPermaLink="true">https://www.luminarimud.com/post-4/</guid><description>Newest updates: With Vatiken&apos;s help, fixed minor bug where sometimes people would respawn exactly where they die (due to copyover). Fixed big MEMORY bug, only last mobile who hit you was getting his memory cleared Death </description><pubDate>Fri, 10 Aug 2012 04:17:40 GMT</pubDate><category>Development</category></item><item><title>Development Updates</title><link>https://www.luminarimud.com/post-3/</link><guid isPermaLink="true">https://www.luminarimud.com/post-3/</guid><description>Updates to LuminariMUD: *mobiles (general) - decreased pulse_mobile, i.e. faster mob reaction, for charmees, # is now maxed out at GET_CHA_BONUS, if you go over the bonus extra mobiles will rebel *NPC races - added frame</description><pubDate>Sun, 15 Jul 2012 04:17:29 GMT</pubDate><category>Development</category></item><item><title>Development Has Started...</title><link>https://www.luminarimud.com/post-2/</link><guid isPermaLink="true">https://www.luminarimud.com/post-2/</guid><description>Deveopment has started on LuminariMUD. The previous version of LuminariMUD was developed on CircleMUD codebase many years back, so in that tradition we decided to port over our code to the recently updated tbaMUD Codebas</description><pubDate>Sat, 30 Jun 2012 04:17:13 GMT</pubDate><category>Development</category></item><item><title>Welcome to LuminariMUD.com</title><link>https://www.luminarimud.com/hello-world/</link><guid isPermaLink="true">https://www.luminarimud.com/hello-world/</guid><description>We are open during development, our focus is purely game mechanics at this stage. [button link=&quot;http://www.luminarimud.com/hmud/hmud.html&quot; size=&quot;large&quot;]Play in Browser (HMUD)[/button] [button link=&quot;http://www.luminarimud</description><pubDate>Tue, 19 Jun 2012 04:05:02 GMT</pubDate><category>General</category></item></channel></rss>