Development

After the Warlock: Hidden Hoards and New Disciplines

An armored treasure hunter opening a rune-lit chest in a forgotten crypt while spectral weapons circle overhead

The Warlock did not arrive alone. In the weeks after that class stepped out of the dark, the rest of the ruleset seemed to catch fire: new feats appeared, old spells learned better manners, and locked chests began turning up where only the sharp-eyed could find them.

Steel for every fighting style

Vital Strike, Improved Vital Strike, and Greater Vital Strike opened a heavier single-blow path. Dazzling Display gave martial characters a way to turn reputation into battlefield pressure. Arcane Armor Training, Arcane Armor Mastery, Battle Caster, Oversized Two-Weapon Fighting, and a full family of double-weapon and critical feats widened the space for unusual builds.

The feat information command also became a real planning tool. It can reveal what a feat unlocks, which races and classes receive it, and where it counts as a class feat. That turns character building from guesswork into a map.

Magic with sharper edges

Mass Invisibility, Mass Charm Monster, Geniekind, Grand Destiny, and the first form of Repulsion joined the spellbook. Warlock blast shapes and essences began saving between sessions, gained their own eldritch controls, and became usable through the buff system. Damage reduction gained a dedicated breakdown command, while Warlock DR became visible in feat displays.

Chests that fight back

Builders gained room and zone flags for random treasure chests. A reset can now place a chest in a marked room or choose a random room across an entire zone. Chests may be hidden, locked, or both: search uncovers them, and pick lock opens the way to whatever the dark kept.

Behind those headline additions came the less glamorous work that keeps a realm alive: daze immunity after a successful daze, safer new-character creation, repaired vampire blood drain, corrected critical ranges for unarmed fighters, crash fixes for zone resets, and stronger checks around impossible d20 results.

The result was not one feature but a sturdier adventuring rhythm: more builds to attempt, more secrets to hunt, and fewer ways for the world to fall out from under you.