News
News & Updates
181 updates from the campaign — release notes, world events, and builder stories, preserved from the original site with their dates and links intact.
2026
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A New Front Door for LuminariDevelopmentA rebuilt website, a lore wiki, a preserved archive, and a News & Updates section give the realm a clearer public home.…
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Play in Your BrowserDevelopmentThe Luminari Web Client is now the recommended first session: no install, guided character creation, and live side panels.…
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A Sharper Glass for MudletDevelopmentThe Luminari Mudlet GUI 2.0 series brings movable windows, a Say tab, optional sound alerts, and fixes for newer Mudlet releases.…
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The Builder's BenchDevelopmentSpecproc menus, encounter tiers, new quest objectives, account-experience shops, and a browser wilderness editor give builders more reach.…
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Giants on the MarchDevelopmentA fire-giant invasion of Jotunheim that never ran is finally wired up, and on a rare roll the frost giants' home becomes a war zone.…
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Goods, Gear, and a Good DrinkDevelopmentA throwable ritual dagger, new craftable finery, dragon materials, better-fitting armor, +2 steel in Ashenport, and seven new drinks.…
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Perks That Pull Their WeightDevelopmentMissing perk trees, unreachable capstones, silent toggles, and a do-nothing Spell Recall are repaired, alongside class fixes.…
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Sharper Steel, Steadier SpellsDevelopmentSunder, stronger armor spells, sharper Eldritch Blasts, level limits on gear, and stricter magic items tune combat.…
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Less Guesswork, More AdventureDevelopmentAuto-grouping, buff targets, a configurable character sheet, full-text help search, and clearer maps take friction out of play.…
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Stranger Company in the WildDevelopmentNPC foes now bring companions and mounts, survey reads the land in depth, and optional AI and Discord features await staff activation.…
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Gods, Knights, and Clans of LuminariDevelopmentAn original pantheon, renamed knightly orders, and clans with alliances, wars, and investments give characters more to belong to.…
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Wings of the Dragon RiderDevelopmentA ten-level prestige class pairs a seasoned mounted fighter with a bonded dragon, with three bond paths to choose from.…
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Speak, Roll, and EmoteDevelopmentLanguages, role-play dice, targeted emotes, and forged messages give scenes between fights better tools.…
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Back to the Artificer’s BenchDevelopmentHigher-circle devices, potion brewing, crafting bonuses, and golem progression get a focused Artificer repair pass.…
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More Faces Around the CampfireDevelopmentNew ancestry choices, distinctive racial abilities, and a few darker paths broaden the character roster in development.…
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From Wilderness to WorkbenchDevelopmentCrafting and gathering come together, with clearer tools, quicker node harvests, and an apprenticeship option.…
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Take a BreatherDevelopmentUseful camps, deliberate searches, offline recovery, and quieter reliability work help the next expedition run more smoothly.…
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Make Your Next Move CountDevelopmentReadied strikes, deliberate counterspells, and proper thrown weapons add more choices to the next dangerous encounter.…
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Better Company on the RoadDevelopmentCompanions, familiars, mounts, and summons get clearer limits and more dependable care between adventures.…
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Songs, Spells, and Seventeen RelicsDevelopmentBards find their instruments, spellcasters get overdue fixes, and six more artifacts join the developing collection.…
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Old Realms, New RoadsDevelopmentClassic Realms of Luminari adventures are being rebuilt with their creatures, equipment, quests, and peculiar little surprises intact.…
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Beyond the HarborDevelopmentFerries, a derelict to investigate, and a better view from the deck move the sailing project closer to its first public voyage.…
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First Steps, Less FussDevelopmentA friendlier character creator, quieter screen-reader output, and help that is better at finding what you mean.…
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The Vault of AgesDevelopmentEleven singular artifacts gained persistent ownership, binding, five-level progression, active powers, weapon procs, spoken invocations, class oaths, …
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The Engine Beneath the RealmDevelopmentSafer deployments, database bootstrap, transactional character renames, GNU C23, production-linked tests, protocol fuzzing, and curated upstream fixes…
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The Fleet AwakensDevelopmentShips can now be built, bought, crewed, upgraded, insured, fought, sunk, plundered, and sent across a wilderness-driven economy of cargo and freight.…
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The Questline Atlas and the Cartographer’s GlassDevelopmentConnected quests became visible as storylines while new MSDP data, graphic wilderness maps, and HTML world exports gave modern clients a clearer view …
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Constellations of MasteryDevelopmentFourteen classes gained branching perk trees while crafters earned talent points, critical successes, mote synergies, and new ways to define mastery.…
2025
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The Artificer’s Age: Devices, Golems, and MooncraftDevelopmentThe Artificer matured into a full class of salvage, brewing, magical devices, supply orders, golem construction, cantrips, and moon-touched arcana.…
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Every Spell Leaves a ScarDevelopmentCasting gained school imagery, class-specific styles, metamagic signatures, escalating progress, and environmental reactions scaled to a spell’s power…
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Known by Deed, Bound by ChoiceDevelopmentConfigurable introductions made names socially earned, PvP gained mutual-consent protection, boards were rebuilt, and smarter mobs and trap foundation…
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Voices Between Worlds: Intermud3 RebornDevelopmentA complete, thread-safe Intermud3 client reopened tells, channels, who queries, finger, locate, and mud lists across the wider MUD network.…
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The Living WildernessDevelopmentTerrain, water, resources, depletion, regional lore, and the Narrative Weaver began composing wilderness descriptions from the actual state of each lo…
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The Foundry and the Far RoadDevelopmentA new crafting foundation met landmarks, walk-to travel, climbing, swimming, sheaths, expanded wear slots, and builder-facing item balance guidance.…
2024
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Beyond the Thirtieth CircleDevelopmentEpic feat planning, powerful new treasure affixes, the lastroom recovery command, Gully Dwarves, Bozak Draconians, and the first introduction framewor…
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A Life Written in the MarginsDevelopmentBackground archetypes, age, homelands, ideals, bonds, flaws, lore disciplines, factions, and role-play sheets gave characters a life beyond their clas…
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A Summer of SpellfireDevelopmentDialogue quests, rebuilt battle magic, activated items, metamagic, smarter companions, and psionic NPCs turned the summer of 2024 into a season of spe…
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Banners Over Krynn: The Knightly Orders AssembleDevelopmentSix knightly paths, a renewed clan identity, smarter storage, and the Kapak Draconian race brought banners, loyalties, and sharper character choices t…
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Contracts Beneath Three MoonsDevelopmentKrynn gained missions, hunts, random encounters, draconic materials, new races, and a stronger high-level path for Warlocks.…
2023
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The Bone Conclave: Necromancers and the Reforging FlameDevelopmentNecromancers raised persistent undead cohorts, forbidden places learned to hide their maps, and the new reforge command gave old equipment another lif…
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Roads to Krynn: Satchels, Sea Roads, and New FrontiersDevelopmentVirtual bags, weapon poisons, sea roads, new regions, and converted adventure zones opened a second great frontier while travel and survival became ki…
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The Eidolon Pact: Summoners Enter the RealmDevelopmentSummoners arrived with persistent Eidolons, evolution trees, companion-focused feats, and a bond designed to survive every quit, reboot, crash, and co…
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After the Warlock: Hidden Hoards and New DisciplinesDevelopmentThe weeks after the Warlock’s arrival brought hidden treasure chests, new martial disciplines, stronger spellcraft, and a long campaign against crashe…
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Unleashing the Power of the Warlock: Newest Class in LuminariMUDDevelopmentWe are proud to announce the release of our newest class - Warlocks. This release is courtesy of biscuitWizard (https://github.com/biscuitWizard) who …
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LuminariMUD January 2023 Update: New Spells and Races GaloreGeneralSince our last major update in October 2022 we've done a lot of work, both code-side and world-side. The code side has seen a large number of new spel…
2022
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Swiftpaths and SeaportsGeneralThe Swiftpaths Ancient artifacts constructed before recorded history, the swiftpaths are portals located at various places across Lumi(n)a. Their plac…
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October 2022 Update - Vampires, Liches and Endgame Galore!GeneralWe have been busy little beavers the past couple of months, with a great focus on fixing bugs, balancing classes and adding a lot of new end game cont…
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August Update - The Great Hunt Returns + MoreGeneralA notice has been attached to the door of The Pipe and Ivories Tavern in Hardbuckler: ATTENTION! Fullstaff, Agent of Sanctus, has reported an overpopu…
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March - July 2022 UpdateGeneralWe are excited to announce a new batch of changes to the game... highlights include: Very happy to announce the first player to fully complete the Epi…
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October 2021 - February 2022 UpdateGeneralWe have been quiet for a while, staff was highly busy with other real-life nonsense! Despite that, a lot has been going on 'under the hood' in regards…
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Lich - the Pinnacle of Necromantic ArtGeneralFew creatures are more feared than the lich. The pinnacle of necromantic art, who has chosen to shed his life as a method to cheat death by becoming u…
2021
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September 2021 Update - AssassinsDevelopmentAfter a restful summer, development is back on at LuminariMUD! In addition to a number of game and class improvements, we've also added the Assassin c…
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June 2021 Update - BlackguardsGeneralJune brings another new base class: the Blackguard. Also known as an AntiPaladin, the blackguard is indeed the anti-thesis of the traditional paladin.…
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May 2021 Update - ShadowdancersGeneralMay brings to LuminariMUD a new prestige class: the Shadowdancer. Combining the benefits of rogue skills, shadow magic, their own shadow companion and…
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April 2021 Update - Psionicists & Game BalancingGeneralApril sees the result of many weeks of work in the launch of our new base class, the Psionicist. Psionicists are similar to other casters, but instead…
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March 2021 Update - New Prestige Class & Sorcerer BloodlineGeneralDevelopment has been busy over the last month. We've seen both a new prestige class added, as well as a new sorcerer bloodline. The psionicist class i…
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February 2021 Update - New Builder & Sorcerer BloodlineGeneralWe're happy to have Janalon join our building staff, and he's been hard at work with his first zone almost ready to go in. Janalon has a teaching back…
2020
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November 2020 Update - Encounters and HuntsGeneralLuminariMUD is proud to announce the launch of our encounters and hunts systems, both of which have been in development now for a couple of months. In…
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September/October 2020 UpdateGeneralSeptember and October have been busy months, but mainly behind the scenes. We are happy to announce a new prestige class, 'Eldritch Knight' and the in…
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August UpdateGeneralThis has been a very busy and exciting month for the game. It has seen a new advanced race, migration to a new/updated server, and the addition of a n…
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Duergar Advanced RaceGeneralDescription: Duergar dwell in subterranean caverns far from the touch of light. They detest all races living beneath the sun, but that hatred pales be…
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July Update: Shifter Class, Bug & Typo FixesGeneralDespite being under-staffed this month, we are happy to announce a new Prestige Class and some fixes. Visit this link to view the overview of the new …
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Shifter Prestige ClassGeneralA shifter has no form they call their own. Instead, they clothe themselves in whatever shape is most expedient at the time. While others base their id…
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The Adventurers Guild comes to Ashenport - June updateGeneralThe Adventurers Guild comes to Ashenport. A heavy set, grizzled man garbed in heavy chainmail strides into the Jade Jug Tavern, slamming his fist down…
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The Great Hunt Returns, Loads of New Features/FixesGeneralA notice has been attached to the door of The Pipe and Ivories Tavern in Hardbuckler: ATTENTION! Fullstaff, Agent of Sanctus, has reported an overpopu…
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Extended Quest Line, New Prestige Class, World Expansion and Much More!GeneralWe have extended the Ashenport Regional Quest line to over 56 quests (19 new quests) that will carry a character to approximately levels 26-28. Happy …
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New Prestige Class - Sacred FistDevelopmentNew Prestige Class - Sacred Fist: Class Name : sacredfist Prestige Class? : Yes Maximum Levels : 10 Unlock Cost : 5000 Account XP BAB Progression : Me…
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The UnderdarkRelated Links: | Worldmap | Underworld or Underdark | The Great Beyond or Planes of Existence | Seaports & Swiftpaths |…
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Planes of ExistenceDevelopment[caption id="attachment_2896" align="aligncenter" width="962"] Planes of Existence[/caption] While endless adventure awaits out in the game—there are …
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New Prestige Class: Arcane Shadow (Arcane Trickster), New Zone & Other UpdatesDevelopmentHappy to announce a new prestige class and a new zone attached to the Ashenport region! Details below. Please join us on discord: https://discord.gg/M…
2019
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Gicker Accepted Co-Lead Role, Thanks to Opie Hosting & Dev UpdateGeneralGreetings friends! Happy to announce that Gicker will be taking over as co-lead (together with Ornir) and Zusuk will be shifting over to a support rol…
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New Base Class: AlchemistDevelopmentWhether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded a…
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Update 07/24/19GeneralGicker fixed some bugs and we cleared the empty pages from the website. Join Us on Discord!…
2018
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Development Updates [Jan 29 2018 - Apr 05 2018]DevelopmentZusuk here... I am back! Been extremely busy and sort of out of development for the past 1.5 months. I can not develop as many hours as before, but I …
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Event: The Tower of Green GlassGeneral"I will respond to their knives and poisons with fire and ruination. I will not rest till their beloved Tower is ash. I will not relent until every la…
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The Great HuntGeneralA notice has been attached to the door of The Jade Jug in Ashenport: ATTENTION! Redgar Chag, huntsmaster, has reported an overpopulation of local wild…
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The Ruined CitadelIn stories and legends, the Archmage Gnarth was renowned for his skill in Artifice and Evocation - He was among those who developed the magical arms a…
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Main Quest Line Extended: The MosaicGeneralHello everyone! After a long wait and a great deal of work by our staff, the next stage in the Main Quest Line has been released: The Mosaic Cave has …
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Luminari MUD Development Updates 02/09/2018GeneralGreetings! It has been a very busy time here at Luminari and the entire staff has been very hard at work. Here are some highlights of things we have b…
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LuminariMUD Development Updates 1/29/2018DevelopmentHello friends! Zusuk here just updating our blog with the complete list of updates since our last comprehensive update post! A more 'view friendly' ve…
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Introducing Sorcerer BloodlinesDevelopment"We are not like the others, you and I. They use their books and songs to build their power, but this is false, unnatural! We are the true wielders of…
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Introducing the Luminari GUI Client Script for Mudlet!GeneralWe are excited to announce the release of an alpha version of our Mudlet GUI. First if you do not have Mudlet yet, download it here: https://www.mudle…
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Luminari Streamed Tonight on twitch.tv!GeneralTonight at midnight EDST, Tark from the Stick in the MUD Podcast will be streaming a newbie Luminari experience! Watch at: twitch.tv/mudpodcast…
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Let's MUD! LuminariMUD Game of the Month, a New Race and GUI DevelopmentGeneralThanks to the Reddit community for the recognition! To any new visitors, we highly suggest checking out a short lore article we have setup: http://www…
2017
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Development Updates! 12/04/2017GeneralLong time no update right? Well, this is a combination of inactivity and not remembering to update the website and social network, and for that we apo…
2016
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The DUELIST - Luminari MUD Updates 09/13/2016DevelopmentDuelists represent the pinnacle of elegant swordplay. They move with a grace unmatched by most foes, parrying blows and countering attacks with swift …
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LuminariMUD Updates: 08/10/2016DevelopmentApologies for long time periods between website updates! The last actual listing of updates we posted was way back on December 9th 2015! Featured chan…
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Spellcasters rejoice, Metamagic is now LIVE!GeneralSpellcasters, both Arcane and Divine, can now twist the arcanic fields to their will through the use of Metamagic! Prepared spellcasters must prepare …
2015
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Let's MUD! Luminari is Mud of the month!DevelopmentProud to announce that Luminari was selected as mud of the month on reddit! We haven't been posting a lot on the website, but we have been working on …
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Luminari Update: 07/03/2015 - MIA?!DevelopmentIt's been nearly a month since our last update! Changes are coming a little slower this month, all the staff is extremely busy right now with real-lif…
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Luminari Update 05/06/2015 - You want the good or bad news first?DevelopmentBad news first! Sorry, but if you haven't logged in recently, next time you log in you will have to RESPEC. This is due to a mistake yours truly, Zusu…
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Luminari MUD Update 05/26/2015 - Clerical ChaosDevelopmentIt has been about two weeks since we've posted an update to the website, here are some of the highlights from our very large list of changes: Berserke…
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Blindbreak RestBlindbreak Rest is a small underground temple that for centuries was protected by the Luminari. During the war, the Luminari lost hold of the temple a…
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Luminari MUD Update: WEAPONMASTERS ASSEMBLE! 05/10/2015DevelopmentLots of exciting changes, the biggest and baddest are the addition of two unlockable epic races: Crystal Dwarf Trelux And the addition of our first pr…
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Luminari MUD Update 05/01/2015, Crossbow Reload, Rogues Rock!DevelopmentLots of changes in the MUD since our last update! You can view the full list below or by typing "news" in-game. Some of the highlights include: More d…
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Luminari MUD Update 03/29/2015 and New Staff MemberDevelopmentPlease welcome Telarious to the staff! [Feb 02 2015] - Zusuk added 'animate dead' feat every feat invested in 'armored spell casting' reduces the arca…
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NobilityNobility is an easy concept to understand, but one very difficult to explain. What is the difference between an orc and and Elf that makes one worthy …
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A New Issue of Imaginary Realities!GeneralVolume 7 issue 1 of the new Imaginary Realities is out now, after a long delay. Imaginary Realities is the only remaining e-magazine dedicated to MUDs…
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Lumina - Voiced by Stu CookText: Eons ago, before civilization on this world established itself, the world now known as Lumia was adopted by the Luminari, a race of Celestial, E…
2014
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LuminariMUD by Enyuu (EvanVolker)What an awesome contribution to LuminariMUD from Enyuu (EvanVolker)! Click on the image to visit his DeviantArt page! [caption id="attachment_2197" al…
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Graven Hollow CampGraven Hollow Camp A nomadic group of half orcs have finally settled in the Ashenport Region and have named their camp Graven Hollow. Set in a small v…
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LuminariMUD Nominated for "Let's MUD!"Generalhttp://www.reddit.com/r/MUD/comments/2jt52g/lets_mud_vote_here_voting_ends_friday_oct_25th_at/ Come show your support by voting for Luminari! http://w…
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Training HallsTraining Halls Hello everyone! I am very proud to announce that LuminariMUD has released its new player tutorial zone, the Training Halls. We have an …
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Update: October 8 2014Development[Oct 07 2014] - Zusuk added enhancement bonus to damage, arbitrarily capped it at 12 changed it so you can get gold from corpses even with full invent…
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The LuminariAudio Version Voiced by Stu Cook Click Here to Join Us on Discord Eons ago, before civilization on this world established itself, the world now known …
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The Magic of the RealmsI'd like some feedback on this lore, the magic of Luminari MUD: Ossirian, the world of Luminari, is permeated with magical energy that manifests as a …
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The CrystalsLong time ago, the races learned how to use the <> to amplify magic, creating artifacts and other objects of wonder. But there was a war, and the powe…
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Divine CastingDivine Casting God vivifies the world, giving it energies of healing, fertility and sustenance through varied channels of blessing. These channels, of…
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AetherFor the world, in general, the idea of fundamental patterns is central. This manifests itself in many areas of culture, although different cultures ma…
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My Dearest BrotherMy dearest brother, Father was right. I discounted his ravings at first, but now I have reason to believe everything. A few months ago, in one of his …
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The FundamentalsThe Fundamentals: The universe was created from one or more fundamentals - Patterns which, when manipulated through the Aether, the Prime Fundamental,…
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Luminari is part of the GameZFestival 2.0!GeneralWe at Luminari have had the uncommon pleasure of being selected to be part of an exhibition for GameZFestival.ch 2.0! Luminari will be available to pl…
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The Armor SystemDevelopmentDeveloper Notes: *Luminari System is going to be modeled on the D20 system, but by a factor of 10. What will be visible to the players will be the D20…
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Update: September 10, 2014DevelopmentMost important of all right now - finally banging our heads (Ornir and Zusuk) about how to get our Armor-Class system set up for the long run. So far …
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Update: 08/27/2014GeneralActually a lot has happened since the last post, but I'm just going to mention two things in this post: 1) Thanks to Ornir, we now have SOILED set up …
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Tactical Combat: The Attack QueueGeneralAnother layer has been added to the Luminari combat system, fostering tactical decision making and planning while maintaining the fast-paced action th…
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The Death of the Wait StateGeneralIn Luminari, between actions you were put into a 'Wait-State' where you could only perform a very limited set of commands, regardless of the reason yo…
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Changes to the Luminari Combat SystemGeneralThe first step has been made in the implementation of the new Luminari combat system - Combat on Luminari is now event based. What does this mean? Lum…
2013
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New REVISED Worldmap, EAT YOUR HEART OUT!!!General[Update: November 2022, Seaports (see below map)] THE WILDERNESS IS NOW ONLINE! *Note, this is the Surface Map. We also have an Underworld or Underdar…
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Update 08/12/2013GeneralThe Official Luminari MUD forums have re-opened! They can be reached via the link at the top of the page or by navigating to http://www.luminarimud.co…
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Weekly Update 05/03/2013Development[May 02 2013] - Zusuk fixed color bleed in the log message for [ auto zone reset ] [May 01 2013] - Zusuk added jotunheim invasion proc, currently set …
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Luminari Weekly Update 04/26/2013Development[Apr 26 2013] - Nashak mlist will now display --- for classless mobs [Apr 25 2013] - Zusuk added a new class-based stat-cap system [Apr 24 2013] - Zus…
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Luminari MUD Weekly Update 04/19/2013Development[Apr 19 2013] - Zusuk added scenario of mobile level 31+ in do_consider, advising to bring friends revamp of auto-statter for mobiles concluded, now m…
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I Want to Start My Own MUD!General(I saw this posted on mudbytes.net and I liked it -Zusuk) "I am very excited to start a mud. I don't know how to code for muds, but I have a super gre…
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Luminari MUD Weekly Update 04/12/2013Development[Apr 12 2013] - Zusuk should be able to use held spellbooks to memorize [Apr 11 2013] - Zusuk charmee's no longer need to be groupped to get xp new sk…
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New Advanced Race: Arcana GolemSee our new page about Arcana Golem by CLICKING HERE!…
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Luminari Weekly Update 04/04/2013Development[Apr 04 2013] - Zusuk added a heavy penalty for not off-hand wielding weapons that are a size-class smaller than you if you are lvl_immort or higher, …
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03/29/2013 Luminari Weekly UpdateDevelopment[Mar 28 2013] - Zusuk added in spells.h macros to check object weapon category: IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj) added these attack types as…
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LuminariMUD 1.0 Codebase Available for DownloadDevelopmentLuminariMUD 1.0 Codebase Available for Download http://www.mudbytes.net/file-2880 Please post bugs/comments to this forum: http://tbamud.com/forum/10-…
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LuminariMUD Updates: 03/22/13Development[Mar 22 2013] - Zusuk Started sorting through code to add new quest system details to various files (act.movement.c) Started sorting through code to a…
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Luminari Updates 03/15/2013Development[Mar 15 2013] - Zusuk you can't memorize wizard spells without the spell in your spellbook or a scroll the 'spells' command for wizards will now refle…
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Luminari Weekly Update 03/08/2013Development-added beta goal list of crafting molds/patterns -added a large assortment of new crafting material -created a craft.h file and exported header info f…
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New Zone: Wizard Training MansionDevelopmentA mansion has been discovered deep in the woods to the north of Valcrest. This forest has been well documented and mapped over the years and yet it ha…
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Delay in Release of "Early Beta"DevelopmentUpdate: The original goal for Beta was March 1st. An underestimate on the amount of work on my part, and a very heavy increase in real-life workload t…
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Weekly Updates: 03/01/2013Development-mobiles now have edittable walkin/walkout messages (Nashak) -capitilization issues with color codes resolved (Nashak) -new channel formatting with ca…
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Build Progress 22 Feb. 2013GeneralThe following zones have been edited to repair inproper races (humans set as dragons), to place the new classes into the game on appropriate mobiles, …
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Luminari MUD Weekly Update 02/22/2013Development-'history chat' now works like it should (Nashak) -flee now has a short wait_state (Nashak) -new wizard/sorcerer spells *Spell Circle Level 9 /* evoca…
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Map of LuminariMUDGeneral[caption id="attachment_506" align="alignnone" width="300"] LuminariMUD WorldMap[/caption] When a builder is submitting a proposal for a new zone, thi…
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Luminari MUD Weekly Update: 02/15/2013DevelopmentWell super busy work week, so unfortunately, did not get a lot done on the MUD... Here is what we were able to do: -new wizard/sorcerer spells *Spell …
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Luminari MUD Weekly Updates 02/08/2013Development{DONE - this past week} -discovered small bug with memorize in calculating slots -added [stum!] for stumbles to line it up with other rolls -added [cr…
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LuminariMUD Weekly Update 02/01/2013Development-changed all references in code of mage/magic-user to wizard -changed all references in code of thief to rogue -added some utility functions for check…
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Races - ElvesIt is said that although humankind is older, elvenkind is wiser, for they remember what mankind forgets. The oldest records of the world are Elven, as…
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Scheduled Network Maintenance: 01/31/2013, 1AM to 4AM MST - 45 Minutes Downtime ExpectedGeneralScheduled Network Maintenance: 01/31/2013, 1AM to 4AM MST. On Thursday, January 31st our network provider will be conducting a planned maintenance sta…
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Luminari Weekly Update: 01/25/2013Development-did even more tweaks with possible memory issues, having record uptimes since initial issues -cleared a couple of small color bleeds -transferred ide…
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Luminari MUD Weekly 01/18/2013Development-SPLIT WORKLIST, old worklist (news and changelog) is archived now -bug in group system fixed (thanks Vatiken) -added sorcedit.c for spells known for …
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Weekly Update: 01/11/13DevelopmentHAND-PATCHED TBA3.63 Revision 312 -=-> Revision 354 http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&path=%2Fchangelog new mob-flag "classless"…
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Luminari MUD Weekly: 01/04/2013Development{DONE - this past week} updated some help files relfecting changes to trigs/scripting: -help saving -help self stunning fist will now interrupt castin…
2012
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Update: 12/28/2012Developmentnew updated helpfiles content taken/inspired from neverwinter nights manual: -human -dwarf -elf -gnome -half-elf -half-orc -halfling -warrior -magic u…
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Update: 12/21/2012DevelopmentNew Epic Race: Trelux (idea from Crez) new mechanic: natural weapons fly ability land (gets rid of fly) trelux leap wizard eye spell mechanics impleme…
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Update: 12/14/2012Developmentadded affects to mag_areas added affects to mag_masses added support to PULSE_LUMINARI for room affects added room-casting support to PULSE_LUMINARI 2…
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Updates 12/06/12Developmentmaking sure all new characters are getting teleporters now added an assortment of new helpfiles Pathos is now working on helpfiles as well increased m…
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Gear and Stats and Stat StackingDevelopmentOne of the issues that has to be handled is the upper potential characters can achieve with the most powerful gear attainable. Some current solutions …
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Update: 11/30/2012Developmentrearranged spells in all their locations in the code to be uniform purged a buggy sanctus quest fixed the 'speaker' in sanctus bakarus changed xp loss…
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Updates - 11/16/2012Developmentadded berserker class (like barbarian) made compact mode more compact with the prompt/combat (thanks Dyanangam) bakarus added weapon types to identify…
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Updates - 11/09/12Development{DONE - this past week} fixed some newbie area typos level notification wasn't showing to group_gain, fixed that took out height, now just using char …
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Server Maintenance on November 7th, Maximum 3 Hour DowntimeGeneralDear Valued Customers, Out next scheduled maintenance will take place on Wednesday, November 7, 2012 starting at 11:00 p.m. Mountain Standard Time (MS…
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Hosting ServiceDevelopmentIn an attempt to increase efficiency at Luminari, we wanted to set up an SVN (Subversion control software). We were having some serious issues, and in…
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Update for 11/02/2012DevelopmentSpecial thanks to Kordon and our other new players for idea/bug input rewrote gain function rewrote respec function rewrote d20mud's crafting function…
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Updates: 10/26/2012DevelopmentModified saving values for pfiles more modifications to the website added a simply forum to the website configured protocol.c to transmit mssp data fo…
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Development Updates 10/19/2012DevelopmentMore map tweaking Threw up Gicker's d20 code on port 4105 Added more room types: -Desert -Ocean -Marsh -High Mountain Also modified current sector typ…
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Development Updates 10/12/2012DevelopmentMajor backend upgrades to website. Added two major feature packages to website.…
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Development Updates 10/05/2012DevelopmentAdded new region: South Midgen http://luminarimud.com/the-worldmap-of-luminari/region-south-midgen/…
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Development Updates 09/29/2012DevelopmentAdded new region: Midgen http://luminarimud.com/the-worldmap-of-luminari/region-north-midgen/…
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Development Updates 09/22/2012DevelopmentThe Development focus has switched to world development temporarily to establish a testing ground for mechanic changes. Preliminary changes include: C…
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Development Updates, week ending 9/14/12General{DONE} Clan system implemented, (thanks Jamdog, tbamud.com, http://stefancole.com/) ------------- Clan Features ------------- * Zone claim system base…
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D20mud and Luminari Partner Up!GeneralWe are extremely excited to announce the partnership in development! Preliminary details include: LuminariMUD is becoming officially "D20Muds Presents…
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Development Updates [07/09/2012]DevelopmentDONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals …
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Weekly Update (31/08/2012)DevelopmentDONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals …
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Development Updates (08/24/2012)Developmentroom affection engine for darkness made via utils.c (YAY room affections!) spell darkness spaced utils.h a little different so its easier for me to se…
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The Worldmap of LuminariGeneralThe worldmap was revised and moved to this page: http://www.luminarimud.com/new-revised-worldmap-eat-your-heart-out/…
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Some Proposed World IdeasDevelopmentWe have choices between pre-made campaign worlds, or custom made... here are a few samples.…
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New Staff Member!GeneralWelcome to the Luminari Staff Bakarus! Bakarus will be taking over as lead development world/admin at this stage.…
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Development Updates (08/17/2012)DevelopmentThis weeks updates: !PWIPE! Added tons of helpfiles, everything I could think of new I added now has a helpfile Found a sneaky bug in memorize Did a G…
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Development Update 08/10/2012DevelopmentNewest updates: With Vatiken's help, fixed minor bug where sometimes people would respawn exactly where they die (due to copyover). Fixed big MEMORY b…
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Development UpdatesDevelopmentUpdates to LuminariMUD: *mobiles (general) - decreased pulse_mobile, i.e. faster mob reaction, for charmees, # is now maxed out at GET_CHA_BONUS, if y…
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Development Has Started...DevelopmentDeveopment has started on LuminariMUD. The previous version of LuminariMUD was developed on CircleMUD codebase many years back, so in that tradition w…
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Welcome to LuminariMUD.comGeneralWe are open during development, our focus is purely game mechanics at this stage. [button link="http://www.luminarimud.com/hmud/hmud.html" size="large…