Development
Take a Breather
A little rest should count for something. The July 27–September 28 catch-up includes changes to the pauses between fights, as well as the machinery that keeps an adventure moving.
Saved ability cooldowns and limited-use charges gained recovery while you are logged out. Time away can now advance those saved recovery clocks without replaying attacks or other world actions when you return.
Find a good place to stop
Establish Camp became a short activity with a shared result. With the feat and the required Nature training, you spend about six seconds preparing a site. A successful camp improves resting health and movement recovery for people in the room and sets a return point for you and present group companions.
Terrain and weather still matter. You cannot pitch camp indoors, underwater, while flying, or during combat. The activity command shows work in progress.
A full-room search also takes about six seconds. Discoveries happen when it finishes; moving away or being interrupted means the search does not pay out early. Give your treasure hunt a moment to breathe.
Behind the scenes, timing, saving, and reconnect handling received extensive repairs. Later fixes preserve score preferences and supply offers, reject damaged character saves, and keep an active character in the world when its connection drops at a prompt. Helpfully boring work deserves a place in the log, too.
These are implemented development changes. Their complete live rollout was not verified for this catch-up.