Dispatches · Category

Development

82 dispatches in this category.

  • Unleashing the Power of the Warlock: Newest Class in LuminariMUD

    We are proud to announce the release of our newest class - Warlocks. This release is courtesy of biscuitWizard (https://github.com/biscuitWizard) who …

  • September 2021 Update - Assassins

    After a restful summer, development is back on at LuminariMUD! In addition to a number of game and class improvements, we've also added the Assassin c…

  • June 2021 Update - Blackguards

    June brings another new base class: the Blackguard. Also known as an AntiPaladin, the blackguard is indeed the anti-thesis of the traditional paladin.…

  • May 2021 Update - Shadowdancers

    May brings to LuminariMUD a new prestige class: the Shadowdancer. Combining the benefits of rogue skills, shadow magic, their own shadow companion and…

  • April 2021 Update - Psionicists & Game Balancing

    April sees the result of many weeks of work in the launch of our new base class, the Psionicist. Psionicists are similar to other casters, but instead…

  • November 2020 Update - Encounters and Hunts

    LuminariMUD is proud to announce the launch of our encounters and hunts systems, both of which have been in development now for a couple of months. In…

  • The Adventurers Guild comes to Ashenport - June update

    The Adventurers Guild comes to Ashenport. A heavy set, grizzled man garbed in heavy chainmail strides into the Jade Jug Tavern, slamming his fist down…

  • The Great Hunt Returns, Loads of New Features/Fixes

    A notice has been attached to the door of The Pipe and Ivories Tavern in Hardbuckler: ATTENTION! Fullstaff, Agent of Sanctus, has reported an overpopu…

  • New Prestige Class - Sacred Fist

    New Prestige Class - Sacred Fist: Class Name : sacredfist Prestige Class? : Yes Maximum Levels : 10 Unlock Cost : 5000 Account XP BAB Progression : Me…

  • Planes of Existence

    [caption id="attachment_2896" align="aligncenter" width="962"] Planes of Existence[/caption] While endless adventure awaits out in the game—there are …

  • New Prestige Class: Arcane Shadow (Arcane Trickster), New Zone & Other Updates

    Happy to announce a new prestige class and a new zone attached to the Ashenport region! Details below. Please join us on discord: https://discord.gg/M…

  • Gicker Accepted Co-Lead Role, Thanks to Opie Hosting & Dev Update

    Greetings friends! Happy to announce that Gicker will be taking over as co-lead (together with Ornir) and Zusuk will be shifting over to a support rol…

  • New Base Class: Alchemist

    Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded a…

  • Development Updates [Jan 29 2018 - Apr 05 2018]

    Zusuk here... I am back! Been extremely busy and sort of out of development for the past 1.5 months. I can not develop as many hours as before, but I …

  • Luminari MUD Development Updates 02/09/2018

    Greetings! It has been a very busy time here at Luminari and the entire staff has been very hard at work. Here are some highlights of things we have b…

  • LuminariMUD Development Updates 1/29/2018

    Hello friends! Zusuk here just updating our blog with the complete list of updates since our last comprehensive update post! A more 'view friendly' ve…

  • Introducing Sorcerer Bloodlines

    "We are not like the others, you and I. They use their books and songs to build their power, but this is false, unnatural! We are the true wielders of…

  • Let's MUD! LuminariMUD Game of the Month, a New Race and GUI Development

    Thanks to the Reddit community for the recognition! To any new visitors, we highly suggest checking out a short lore article we have setup: http://www…

  • Development Updates! 12/04/2017

    Long time no update right? Well, this is a combination of inactivity and not remembering to update the website and social network, and for that we apo…

  • The DUELIST - Luminari MUD Updates 09/13/2016

    Duelists represent the pinnacle of elegant swordplay. They move with a grace unmatched by most foes, parrying blows and countering attacks with swift …

  • LuminariMUD Updates: 08/10/2016

    Apologies for long time periods between website updates! The last actual listing of updates we posted was way back on December 9th 2015! Featured chan…

  • Let's MUD! Luminari is Mud of the month!

    Proud to announce that Luminari was selected as mud of the month on reddit! We haven't been posting a lot on the website, but we have been working on …

  • Luminari Update: 07/03/2015 - MIA?!

    It's been nearly a month since our last update! Changes are coming a little slower this month, all the staff is extremely busy right now with real-lif…

  • Luminari Update 05/06/2015 - You want the good or bad news first?

    Bad news first! Sorry, but if you haven't logged in recently, next time you log in you will have to RESPEC. This is due to a mistake yours truly, Zusu…

  • Luminari MUD Update 05/26/2015 - Clerical Chaos

    It has been about two weeks since we've posted an update to the website, here are some of the highlights from our very large list of changes: Berserke…

  • Luminari MUD Update: WEAPONMASTERS ASSEMBLE! 05/10/2015

    Lots of exciting changes, the biggest and baddest are the addition of two unlockable epic races: Crystal Dwarf Trelux And the addition of our first pr…

  • Luminari MUD Update 05/01/2015, Crossbow Reload, Rogues Rock!

    Lots of changes in the MUD since our last update! You can view the full list below or by typing "news" in-game. Some of the highlights include: More d…

  • Luminari MUD Update 03/29/2015 and New Staff Member

    Please welcome Telarious to the staff! [Feb 02 2015] - Zusuk added 'animate dead' feat every feat invested in 'armored spell casting' reduces the arca…

  • Update: October 8 2014

    [Oct 07 2014] - Zusuk added enhancement bonus to damage, arbitrarily capped it at 12 changed it so you can get gold from corpses even with full invent…

  • The Armor System

    Developer Notes: *Luminari System is going to be modeled on the D20 system, but by a factor of 10. What will be visible to the players will be the D20…

  • Update: September 10, 2014

    Most important of all right now - finally banging our heads (Ornir and Zusuk) about how to get our Armor-Class system set up for the long run. So far …

  • Update: 08/27/2014

    Actually a lot has happened since the last post, but I'm just going to mention two things in this post: 1) Thanks to Ornir, we now have SOILED set up …

  • Weekly Update 05/03/2013

    [May 02 2013] - Zusuk fixed color bleed in the log message for [ auto zone reset ] [May 01 2013] - Zusuk added jotunheim invasion proc, currently set …

  • Luminari Weekly Update 04/26/2013

    [Apr 26 2013] - Nashak mlist will now display --- for classless mobs [Apr 25 2013] - Zusuk added a new class-based stat-cap system [Apr 24 2013] - Zus…

  • Luminari MUD Weekly Update 04/19/2013

    [Apr 19 2013] - Zusuk added scenario of mobile level 31+ in do_consider, advising to bring friends revamp of auto-statter for mobiles concluded, now m…

  • Luminari MUD Weekly Update 04/12/2013

    [Apr 12 2013] - Zusuk should be able to use held spellbooks to memorize [Apr 11 2013] - Zusuk charmee's no longer need to be groupped to get xp new sk…

  • Luminari Weekly Update 04/04/2013

    [Apr 04 2013] - Zusuk added a heavy penalty for not off-hand wielding weapons that are a size-class smaller than you if you are lvl_immort or higher, …

  • 03/29/2013 Luminari Weekly Update

    [Mar 28 2013] - Zusuk added in spells.h macros to check object weapon category: IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj) added these attack types as…

  • LuminariMUD 1.0 Codebase Available for Download

    LuminariMUD 1.0 Codebase Available for Download http://www.mudbytes.net/file-2880 Please post bugs/comments to this forum: http://tbamud.com/forum/10-…

  • LuminariMUD Updates: 03/22/13

    [Mar 22 2013] - Zusuk Started sorting through code to add new quest system details to various files (act.movement.c) Started sorting through code to a…

  • Luminari Updates 03/15/2013

    [Mar 15 2013] - Zusuk you can't memorize wizard spells without the spell in your spellbook or a scroll the 'spells' command for wizards will now refle…

  • Luminari Weekly Update 03/08/2013

    -added beta goal list of crafting molds/patterns -added a large assortment of new crafting material -created a craft.h file and exported header info f…

  • New Zone: Wizard Training Mansion

    A mansion has been discovered deep in the woods to the north of Valcrest. This forest has been well documented and mapped over the years and yet it ha…

  • Delay in Release of "Early Beta"

    Update: The original goal for Beta was March 1st. An underestimate on the amount of work on my part, and a very heavy increase in real-life workload t…

  • Weekly Updates: 03/01/2013

    -mobiles now have edittable walkin/walkout messages (Nashak) -capitilization issues with color codes resolved (Nashak) -new channel formatting with ca…

  • Luminari MUD Weekly Update 02/22/2013

    -'history chat' now works like it should (Nashak) -flee now has a short wait_state (Nashak) -new wizard/sorcerer spells *Spell Circle Level 9 /* evoca…

  • Luminari MUD Weekly Update: 02/15/2013

    Well super busy work week, so unfortunately, did not get a lot done on the MUD... Here is what we were able to do: -new wizard/sorcerer spells *Spell …

  • Luminari MUD Weekly Updates 02/08/2013

    {DONE - this past week} -discovered small bug with memorize in calculating slots -added [stum!] for stumbles to line it up with other rolls -added [cr…

  • LuminariMUD Weekly Update 02/01/2013

    -changed all references in code of mage/magic-user to wizard -changed all references in code of thief to rogue -added some utility functions for check…

  • Luminari Weekly Update: 01/25/2013

    -did even more tweaks with possible memory issues, having record uptimes since initial issues -cleared a couple of small color bleeds -transferred ide…

  • Luminari MUD Weekly 01/18/2013

    -SPLIT WORKLIST, old worklist (news and changelog) is archived now -bug in group system fixed (thanks Vatiken) -added sorcedit.c for spells known for …

  • Weekly Update: 01/11/13

    HAND-PATCHED TBA3.63 Revision 312 -=-> Revision 354 http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&path=%2Fchangelog new mob-flag "classless"…

  • Luminari MUD Weekly: 01/04/2013

    {DONE - this past week} updated some help files relfecting changes to trigs/scripting: -help saving -help self stunning fist will now interrupt castin…

  • Update: 12/28/2012

    new updated helpfiles content taken/inspired from neverwinter nights manual: -human -dwarf -elf -gnome -half-elf -half-orc -halfling -warrior -magic u…

  • Update: 12/21/2012

    New Epic Race: Trelux (idea from Crez) new mechanic: natural weapons fly ability land (gets rid of fly) trelux leap wizard eye spell mechanics impleme…

  • Update: 12/14/2012

    added affects to mag_areas added affects to mag_masses added support to PULSE_LUMINARI for room affects added room-casting support to PULSE_LUMINARI 2…

  • Updates 12/06/12

    making sure all new characters are getting teleporters now added an assortment of new helpfiles Pathos is now working on helpfiles as well increased m…

  • Gear and Stats and Stat Stacking

    One of the issues that has to be handled is the upper potential characters can achieve with the most powerful gear attainable. Some current solutions …

  • Update: 11/30/2012

    rearranged spells in all their locations in the code to be uniform purged a buggy sanctus quest fixed the 'speaker' in sanctus bakarus changed xp loss…

  • Updates - 11/16/2012

    added berserker class (like barbarian) made compact mode more compact with the prompt/combat (thanks Dyanangam) bakarus added weapon types to identify…

  • Updates - 11/09/12

    {DONE - this past week} fixed some newbie area typos level notification wasn't showing to group_gain, fixed that took out height, now just using char …

  • Hosting Service

    In an attempt to increase efficiency at Luminari, we wanted to set up an SVN (Subversion control software). We were having some serious issues, and in…

  • Update for 11/02/2012

    Special thanks to Kordon and our other new players for idea/bug input rewrote gain function rewrote respec function rewrote d20mud's crafting function…

  • Updates: 10/26/2012

    Modified saving values for pfiles more modifications to the website added a simply forum to the website configured protocol.c to transmit mssp data fo…

  • Development Updates 10/19/2012

    More map tweaking Threw up Gicker's d20 code on port 4105 Added more room types: -Desert -Ocean -Marsh -High Mountain Also modified current sector typ…

  • Development Updates 10/12/2012

    Major backend upgrades to website. Added two major feature packages to website.…

  • Development Updates 10/05/2012

    Added new region: South Midgen http://luminarimud.com/the-worldmap-of-luminari/region-south-midgen/…

  • Development Updates 09/29/2012

    Added new region: Midgen http://luminarimud.com/the-worldmap-of-luminari/region-north-midgen/…

  • Development Updates 09/22/2012

    The Development focus has switched to world development temporarily to establish a testing ground for mechanic changes. Preliminary changes include: C…

  • Development Updates, week ending 9/14/12

    {DONE} Clan system implemented, (thanks Jamdog, tbamud.com, http://stefancole.com/) ------------- Clan Features ------------- * Zone claim system base…

  • D20mud and Luminari Partner Up!

    We are extremely excited to announce the partnership in development! Preliminary details include: LuminariMUD is becoming officially "D20Muds Presents…

  • Development Updates [07/09/2012]

    DONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals …

  • Weekly Update (31/08/2012)

    DONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals …

  • Development Updates (08/24/2012)

    room affection engine for darkness made via utils.c (YAY room affections!) spell darkness spaced utils.h a little different so its easier for me to se…

  • Some Proposed World Ideas

    We have choices between pre-made campaign worlds, or custom made... here are a few samples.…

  • New Staff Member!

    Welcome to the Luminari Staff Bakarus! Bakarus will be taking over as lead development world/admin at this stage.…

  • Development Updates (08/17/2012)

    This weeks updates: !PWIPE! Added tons of helpfiles, everything I could think of new I added now has a helpfile Found a sneaky bug in memorize Did a G…

  • Development Update 08/10/2012

    Newest updates: With Vatiken's help, fixed minor bug where sometimes people would respawn exactly where they die (due to copyover). Fixed big MEMORY b…

  • Development Updates

    Updates to LuminariMUD: *mobiles (general) - decreased pulse_mobile, i.e. faster mob reaction, for charmees, # is now maxed out at GET_CHA_BONUS, if y…

  • Development Has Started...

    Deveopment has started on LuminariMUD. The previous version of LuminariMUD was developed on CircleMUD codebase many years back, so in that tradition w…

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