Development
Banners Over Krynn: The Knightly Orders Assemble
Spring came to Krynn beneath a forest of lances.
The Knights of the Crown, Sword, Rose, Thorn, Skull, and Lily arrived as distinct prestige paths, each carrying its own prerequisites and progression. The Solamnic branches were later consolidated into one cleaner class path, but this was the season when the full family of knightly identities first entered the codebase and made allegiance part of a build.
Orders, clans, and names worth carrying
Seven starting clans gave characters immediate social homes. The who list learned to foreground clan and title, staff gained custom clan titles, and the title system became flexible enough to place a character’s name wherever the phrase demanded. The Leadership feat joined the ruleset, while movement speed gained combat consequences documented through HELP SPEED.
Multiclassing briefly expanded as the knight prerequisites grew, then returned to a tighter default after the Solamnic paths were combined. The important change endured: multi-word class names became easier to inspect, and character planning could support much more elaborate martial stories.
Less friction between adventures
store all, sortto all, autostore, and autosort turned inventory maintenance into a choice instead of a chore. The areas list became alphabetical and more informative. Players could see and manipulate inventory while blinded or standing in darkness, and searches began preferring players over similarly named creatures.
The Kapak Draconian joined as an advanced race. Charmies gained access to more commands and maneuvers. Arcane Archers shed race restrictions. Builders gained a searchable object database for both design work and gear discovery.
Under the banners, Krynn became easier to inhabit: stronger identities at the top, better tools underfoot, and enough room for every knight to choose which oath the world would remember.