Development
Goods, Gear, and a Good Drink
Adventure runs on equipment and stays cheerful on refreshments. Here is the kit that arrived between 2025 and 2026 without a proper unveiling.
Blades and finery
The athame, a simple ritual dagger you can throw, joins the weapon list along with a weaponsmith recipe. Crafters can also make blouses, circlets, crowns, headbands, sandals, shawls, and ankle chains.
Dragonblood joins dragonscale and dragonbone as a crafting material, with a recipe for smelting dragonmetal. Dragon hunts can yield all three. Where you find them depends on which hunts are running in your game.
A better fit
Armor from random treasure, the bazaar, and outfit crates is now sized to your character's natural size, not a temporary wildshape or enlargement. The breastplate you win as a bear should still fit you as an elf.
Musical instruments now turn up in random treasure. In Ashenport, Crisrion, the special arms vendor, now sells +2 weapons.
Something to wash it down
Thanks to contributor TheDudeJD, seven new drinks reached the taverns in April 2026: juice, nectar, ambrosia, Silvanesti wine, elvenblossom wine, an herbal remedy, and tarbean tea. Each carries a small drink bonus. The in-game liquids list has not caught up with them yet.
These changes are in the game build recorded as running in production in August 2026. Shop stock and hunt rewards can vary with the live world.