The world is massive and traveling through the wilderness can take a long time. I have briefly discussed this in the past, so I figured I would put it on the forums and get it down in writing. The idea is that once we are live, the telporter will no longer exist. Every zone will have to be found on the world map. However, once a zone is found the character would remember the location of the zone and would be able to fast travel either with a run script, a carriage ride, or an airship of some sort if we go down that path. It would look something like this:
[ 5900] A Narrow Opening From The Woods [ None ] ( None )
The forest opens up to a grassy path. The grass is over [,]
three feet in length, but the center of the path is |
matted down due to constant traffic. Thick briar consumes [,]-[,]
either side of the path, keeping travelers from straying. |
Ahead in the distance, an old wooden mansion is seen. It [&]
looks to be abandoned from here, but with the matted path |
it is obvious someone or something is traveling between [?]
the woods and that mansion. To the north the grassy path
continues and the forest opening to the south is dense
and dark.
[ Exits: N S ]
You have found Wizard's Training Mansion! Check FOUND to see a list of areas you have found.
The found command:
found
Areas that you have found and can fast travel to:
WIZARD's Training Mansion
GRAVEN Hollow Camp
LIZARD Lair
CHESSBOARD
At the gate of Ashenport:
[103000] Inside the Northern Gates of Ashenport [ None ] ( None )
The northern gates lead out of the city via the High
Road. The gates are a combination of large wooden doors
and a huge iron porticullis that descends from the guards
walk above. There are small gatehouses to either side of
the gate. There are generally four to eight guards posted [&]
at any given time to discourage vagrants from entering |
Ashenport proper. [C]-[C]-[C]-[C]-[C]
|
[C]-[C]-[C]
[ Exits: (N) S ]
A carriage driver stands at the gate waiting for their next customer.
A carriage drive says, 'Hello there, Treyorn. Can I offer you a carriage ride today? Type 'found' to see your available desitinations. 'travel ' will start our journey for a mere 100 coins.'
travel wizard
You give a carriage driver 100 coins. You climb into the carriage and it takes off at once!
It would still move room by room but very fast and still have a chance to engage a random encounter like originally planned for the world. The other option is instead of a transport vehicle of some sort, it is just a speedrun trigger like a character could make themselves. They could use a command like "run wizard" and the player will speedrun to the location as long as they are in the proper room to start the speedrun.