Here are some templates I used for helpfiles.
SKILL TEMPLATE:
HEADBUTT
@c
@n
@c>Usage: @W headbutt @n
@c>Prereqs: @W Level 20+ Combined Strenght/Constitution 32+ @n
@c>Duration: @W 1 to (Level / 5) Rounds @n
@c>Target(s): @W Single Victim @n
@c>Restrictions: @W Size, Victim has to be blindable @n
@c>Cooldown: @W 2 Round Wait-State @n
@c>Description:@n
@n
If successful, a headbutt will cause a sizable
amount of damage with a chance to knock your
opponent to their knees and even stun them.
@n
@YSee also:@n SKILLS
@n
/t
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y
SPELL TEMPLATE:
DEATH-WARD
@D
@n
@D>Usage: @W cast 'death ward' @n
@D>Accumulative: @W No @n
@D>Duration: @W Divine-Level * 10 Rounds @n
@D>School of Magic: @W None @n
@D>Target(s): @W Single Target @n
@D>Magic Resist: @W N/A @n
@D>Saving Throw: @W N/A @n
@D>Damage Type: @W N/A @n
@D>Description:@n
@n
This powerful ward will protect the target from negative energy
and death effects.
@n
NOTE: So far it only protects from 'energy drain' spell
@n
See also: SPELLS
@n
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saveall
CLASS TEMPLATE:
BARD CLASS-BARD
@A
@n
@A>Description:@n
@n
Bards often serve as negotiators, messengers, scouts and even spies.
They love to accompany heroes (and villains) to witness heroic (or
villainous) deeds firsthand, since a bard who can tell a story from
personal experience earns renown amongst his fellows. A bard casts
arcane spells without any advance preparations, very much like a
sorcerer. Abards also share some specialized skills with rogues and
their knowledge of item lore is unmatched. A high charisma score is
the primary attribute of a bard and allows for casting of high-level
spells.
@n
@A>Class Abilities:@n
@n
@WBardic Knowledge@n
@WPerform@n
@WArcane Casting (Compose)@n
@n
@A>Alignment: @W Non-Lawful @n
@A>Hit Dice: @W 3-6 Per Level @n
@A>Skill Points: @W Int Modifier x 6 at 1st level, 6 + Int Modifier
each additional level@n
@A>Proficiencies:@n
@WAdvanced Weapon Proficiency@n
@WLight Armor Proficiency@n
@n
@YSee also:@n CLASSES SPELLS COMPOSE PERFORM BARDIC-KNOWLEDGE
@n
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RACE TEMPLATE:
ARCANA-GOLEM RACE-ARCANA-GOLEM
@G
@n
@G>Description:@n
@n
Arcana Golems are mortal spellcasters (typically, but not always human)
whose devotation to the magical arts has allowed them to fuse with a
golem -- but rather than being the mindless, magically incompetent beings
golems for, the process inverts the golem's intelligence and magical
aptitude. This rebirth leaves them indistinguishable on the outside from
humans except for a vastly improved magical aptitude.
@n
On the inside, Arcana Golems resemble the outside of Crystal Dwarves;
their organs have been replaced with metallic and/or crystally things
that function as well as humanoid organs save for being a little frailer.
While Arcana Golems do not need to consume outside materials -- the ambient
magical energy in the air is more than enough fuel -- many like to
do so anyway. Arcana Golems do need to sleep a lot even for a mortal race;
they need an average of 12 hours of quality sleep per 24 hours to function
at full cylinders and like to sleep for several days at a time. Arcana
Golems reproduce as humans regardless of their original race. This can
cause animosity from the community of the rare dwarven or elven Arcana Golem.
@n
The signature abilities of the Arcana Golem, aside from a natural talent
for spellcasting and crafting, is their Spell Battle. Spell Battle
allows the Arcana Golem to convert magical energy and accuracy into combat
prowess.
@n
Note: Arcana Golems are an "advanced" race and therefore have a lot
more challenging experience-chart. Type 'levels' in-game to view.
@n
@G>Racial Abilities:@n
@n
@RSpell Vulnerability: -2 damaging spell saves @n
@REnchantment Vulnerability: -2 enchantment saves @n
@RPhysical Vulnerability: -2 penalty to armor-class @n
@WMagical Heritage: Arcana Golem gain a 6th of their level as bonus to
Caster-Level, Spellcraft Checks and Concentration Checks@n
@WSpell Battle: (see HELP SPELLBATTLE) @n
@n
@G>Ability Adjustments: @W -2 Con, -2 Str, +2 Wis, +2 int, +2 Cha
@n
@G>Experience Modifier: @W Double @n
@n
@YSee Also:@n RACES
@n
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