
Real wilderness! Procedurally generated, really low res at the moment.
Let me know if you want to try it out! :)
- Ornir Elunari
Archived discussion
Just a teaser of the recent developments...
12 replies
Epic Ornir!
Here is a map of one of the generated wildernesses, from (0,0) to (1024, 1024) :

Every Pixel is a location in the wilderness.
The colors are self explanitory, the blues are water, light green is plains, dark green is forest, light brown is beach/cost, brown is hills and grey/white is mountains. The black in the mountain to the nw seems like some kind of volcano-anomaly.
Is anyone else excited about this? :)
- Ornir Elunari
Very nice, dude! That is awesome!
Thanks Nashak. :)
The plan is, moving forward:
- Refine the sector types (mixed forest (Y&A), deciduous forest(Y), coniferous forest (A, light hills (n), rolling hills (m), etc.) This is still in the works and may change at any moment! :)
- Move the landmasses away from the edges
- Increase the feature variation, more mountains, better distribution of features, etc.
- Include biomes with temperature modeling
- Simple weather modeling (related to biomes)
Etc.
That is just a top-of-my-head brain dump on what I am working on with this. Also, of course, refining the in-game representation and navigation. The basic plumbing is in and working, but I am sure there are bugs and you can also go off the map into negative coords! It works, as the algorithms are near-infinite, but for practicality i want to limit it to positive coordinates.
-Ornir Elunari
Ornir, you are the MAN.... this is amazing!
How did you generate the world-map??
-Zusuk
I used a graphics library in C - I have since done some refinements, and now we have one continent in the center.
Right now I am working on getting it less circular and more organic looking. I'll post a picture when I am happy.
One of the continents i generated looks like a big Yang symbol :P Pretty cool. I saved the seed for that, in case we want to use it.
More later...
-Ornir Elunari
Here is a decent map I have generated:

This has had a bunch of transforms and is a different seed from the map I posted earlier. I like this map because of the mountain range, and how there is a narrow pass that would be a good place for a town, "The Gateway to the North" or something.
The black anomaly in the mountains is nothing in-game, just a graphic artifact.
The map is still a little boring, I am going to try to add another layer of noise with a different seed to try to change things up a bit.
For example the single big forest is pretty, well, boring
More to come.
- Ornir Elunari
New Map:

So - I changed some parameters to make the terrain more interesting, and here is what I have as a result:

(Click for a BIG verison, 1 pixel = 1 room.)
I am actually very very happy with this and might just run with it if nobody has any objections. I am currently running around this wilderness on the development port and it is really nice and diverse. Now to add more sector types and make it even more filled out!
- Ornir Elunari
Epic...
Really nice boss
it looks very good