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[TODO] The Luminari Wilderness

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In the [TODO] series of posts, I will be examining one feature or game system and determining what development/documentation is necessary before it is 'release ready'. This will attempt to be a semi-exhaustive list, and there is a great deal of integration work across systems as well that may not be covered here.

The topic for this post is The Luminari Wilderness.


  • Wilderness tracking must be re-implemented.

  • Transportation spells must be adapted to the wilderness.

  • code for moving characters from and to rooms must be cleaned up and clarified.

  • Crafting materials should NEVER load in wilderness rooms (pending massive crafting update).

  • Mob tracking in wilderness must be re-implemented.

  • Weather patterns in wilderness should be different in different map areas. Currently, weather is worldwide.

  • Regions must be defined for areas of interest.

  • Semi-random encounters in the wilderness.

  • Generated descriptions for room sin the wilderness, with hand built descriptions possible (but NOT mandatory!) in static rooms.

  • Linked zones should have the linking areas cleaned up and customized, every linking area should be within a region that is appropriate for that area.

  • Broadly linked zones (like a forest within a wilderness forest) should have all appropriate rooms linked and described.

  • Mob paths must be modified to work in wilderness (perhaps via a wilderness-path feature that takes coordinates and not room vnums.).

  • DOCUMENTATION and Help Files .