Dispatches · Tag

development

54 dispatches tagged “development”.

  • August Update - The Great Hunt Returns + More

    A notice has been attached to the door of The Pipe and Ivories Tavern in Hardbuckler: ATTENTION! Fullstaff, Agent of Sanctus, has reported an overpopu…

  • Development Updates [Jan 29 2018 - Apr 05 2018]

    Zusuk here... I am back! Been extremely busy and sort of out of development for the past 1.5 months. I can not develop as many hours as before, but I …

  • Luminari MUD Development Updates 02/09/2018

    Greetings! It has been a very busy time here at Luminari and the entire staff has been very hard at work. Here are some highlights of things we have b…

  • Let's MUD! LuminariMUD Game of the Month, a New Race and GUI Development

    Thanks to the Reddit community for the recognition! To any new visitors, we highly suggest checking out a short lore article we have setup: http://www…

  • Let's MUD! Luminari is Mud of the month!

    Proud to announce that Luminari was selected as mud of the month on reddit! We haven't been posting a lot on the website, but we have been working on …

  • Luminari MUD Update: WEAPONMASTERS ASSEMBLE! 05/10/2015

    Lots of exciting changes, the biggest and baddest are the addition of two unlockable epic races: Crystal Dwarf Trelux And the addition of our first pr…

  • Luminari MUD Update 05/01/2015, Crossbow Reload, Rogues Rock!

    Lots of changes in the MUD since our last update! You can view the full list below or by typing "news" in-game. Some of the highlights include: More d…

  • Weekly Update 05/03/2013

    [May 02 2013] - Zusuk fixed color bleed in the log message for [ auto zone reset ] [May 01 2013] - Zusuk added jotunheim invasion proc, currently set …

  • Luminari Weekly Update 04/26/2013

    [Apr 26 2013] - Nashak mlist will now display --- for classless mobs [Apr 25 2013] - Zusuk added a new class-based stat-cap system [Apr 24 2013] - Zus…

  • Luminari MUD Weekly Update 04/19/2013

    [Apr 19 2013] - Zusuk added scenario of mobile level 31+ in do_consider, advising to bring friends revamp of auto-statter for mobiles concluded, now m…

  • Luminari Weekly Update 04/04/2013

    [Apr 04 2013] - Zusuk added a heavy penalty for not off-hand wielding weapons that are a size-class smaller than you if you are lvl_immort or higher, …

  • 03/29/2013 Luminari Weekly Update

    [Mar 28 2013] - Zusuk added in spells.h macros to check object weapon category: IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj) added these attack types as…

  • LuminariMUD Updates: 03/22/13

    [Mar 22 2013] - Zusuk Started sorting through code to add new quest system details to various files (act.movement.c) Started sorting through code to a…

  • Luminari Updates 03/15/2013

    [Mar 15 2013] - Zusuk you can't memorize wizard spells without the spell in your spellbook or a scroll the 'spells' command for wizards will now refle…

  • Luminari Weekly Update 03/08/2013

    -added beta goal list of crafting molds/patterns -added a large assortment of new crafting material -created a craft.h file and exported header info f…

  • New Zone: Wizard Training Mansion

    A mansion has been discovered deep in the woods to the north of Valcrest. This forest has been well documented and mapped over the years and yet it ha…

  • Weekly Updates: 03/01/2013

    -mobiles now have edittable walkin/walkout messages (Nashak) -capitilization issues with color codes resolved (Nashak) -new channel formatting with ca…

  • Luminari MUD Weekly Update 02/22/2013

    -'history chat' now works like it should (Nashak) -flee now has a short wait_state (Nashak) -new wizard/sorcerer spells *Spell Circle Level 9 /* evoca…

  • Luminari MUD Weekly Update: 02/15/2013

    Well super busy work week, so unfortunately, did not get a lot done on the MUD... Here is what we were able to do: -new wizard/sorcerer spells *Spell …

  • Luminari MUD Weekly Updates 02/08/2013

    {DONE - this past week} -discovered small bug with memorize in calculating slots -added [stum!] for stumbles to line it up with other rolls -added [cr…

  • LuminariMUD Weekly Update 02/01/2013

    -changed all references in code of mage/magic-user to wizard -changed all references in code of thief to rogue -added some utility functions for check…

  • Luminari Weekly Update: 01/25/2013

    -did even more tweaks with possible memory issues, having record uptimes since initial issues -cleared a couple of small color bleeds -transferred ide…

  • Luminari MUD Weekly 01/18/2013

    -SPLIT WORKLIST, old worklist (news and changelog) is archived now -bug in group system fixed (thanks Vatiken) -added sorcedit.c for spells known for …

  • Weekly Update: 01/11/13

    HAND-PATCHED TBA3.63 Revision 312 -=-> Revision 354 http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&path=%2Fchangelog new mob-flag "classless"…

  • Luminari MUD Weekly: 01/04/2013

    {DONE - this past week} updated some help files relfecting changes to trigs/scripting: -help saving -help self stunning fist will now interrupt castin…

  • Update: 12/28/2012

    new updated helpfiles content taken/inspired from neverwinter nights manual: -human -dwarf -elf -gnome -half-elf -half-orc -halfling -warrior -magic u…

  • Update: 12/21/2012

    New Epic Race: Trelux (idea from Crez) new mechanic: natural weapons fly ability land (gets rid of fly) trelux leap wizard eye spell mechanics impleme…

  • Update: 12/14/2012

    added affects to mag_areas added affects to mag_masses added support to PULSE_LUMINARI for room affects added room-casting support to PULSE_LUMINARI 2…

  • Updates 12/06/12

    making sure all new characters are getting teleporters now added an assortment of new helpfiles Pathos is now working on helpfiles as well increased m…

  • Update: 11/30/2012

    rearranged spells in all their locations in the code to be uniform purged a buggy sanctus quest fixed the 'speaker' in sanctus bakarus changed xp loss…

  • Updates - 11/16/2012

    added berserker class (like barbarian) made compact mode more compact with the prompt/combat (thanks Dyanangam) bakarus added weapon types to identify…

  • Updates - 11/09/12

    {DONE - this past week} fixed some newbie area typos level notification wasn't showing to group_gain, fixed that took out height, now just using char …

  • Update for 11/02/2012

    Special thanks to Kordon and our other new players for idea/bug input rewrote gain function rewrote respec function rewrote d20mud's crafting function…

  • Updates: 10/26/2012

    Modified saving values for pfiles more modifications to the website added a simply forum to the website configured protocol.c to transmit mssp data fo…

  • Development Updates 10/19/2012

    More map tweaking Threw up Gicker's d20 code on port 4105 Added more room types: -Desert -Ocean -Marsh -High Mountain Also modified current sector typ…

  • Development Updates 10/12/2012

    Major backend upgrades to website. Added two major feature packages to website.…

  • Development Updates 10/05/2012

    Added new region: South Midgen http://luminarimud.com/the-worldmap-of-luminari/region-south-midgen/…

  • Development Updates 09/29/2012

    Added new region: Midgen http://luminarimud.com/the-worldmap-of-luminari/region-north-midgen/…

  • Development Updates 09/22/2012

    The Development focus has switched to world development temporarily to establish a testing ground for mechanic changes. Preliminary changes include: C…

  • Development Updates, week ending 9/14/12

    {DONE} Clan system implemented, (thanks Jamdog, tbamud.com, http://stefancole.com/) ------------- Clan Features ------------- * Zone claim system base…

  • D20mud and Luminari Partner Up!

    We are extremely excited to announce the partnership in development! Preliminary details include: LuminariMUD is becoming officially "D20Muds Presents…

  • Development Updates [07/09/2012]

    DONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals …

  • Weekly Update (31/08/2012)

    DONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals …

  • Development Updates (08/24/2012)

    room affection engine for darkness made via utils.c (YAY room affections!) spell darkness spaced utils.h a little different so its easier for me to se…

  • The Worldmap of Luminari

    The worldmap was revised and moved to this page: http://www.luminarimud.com/new-revised-worldmap-eat-your-heart-out/…

  • Some Proposed World Ideas

    We have choices between pre-made campaign worlds, or custom made... here are a few samples.…

  • New Staff Member!

    Welcome to the Luminari Staff Bakarus! Bakarus will be taking over as lead development world/admin at this stage.…

  • Development Updates (08/17/2012)

    This weeks updates: !PWIPE! Added tons of helpfiles, everything I could think of new I added now has a helpfile Found a sneaky bug in memorize Did a G…

  • Development Update 08/10/2012

    Newest updates: With Vatiken's help, fixed minor bug where sometimes people would respawn exactly where they die (due to copyover). Fixed big MEMORY b…

  • Development Updates

    Updates to LuminariMUD: *mobiles (general) - decreased pulse_mobile, i.e. faster mob reaction, for charmees, # is now maxed out at GET_CHA_BONUS, if y…

  • Development Has Started...

    Deveopment has started on LuminariMUD. The previous version of LuminariMUD was developed on CircleMUD codebase many years back, so in that tradition w…

  • Welcome to LuminariMUD.com

    We are open during development, our focus is purely game mechanics at this stage. [button link="http://www.luminarimud.com/hmud/hmud.html" size="large…

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