Dispatches · Tag
mud
59 dispatches tagged “mud”.
- Unleashing the Power of the Warlock: Newest Class in LuminariMUD
We are proud to announce the release of our newest class - Warlocks. This release is courtesy of biscuitWizard (https://github.com/biscuitWizard) who …
- March - July 2022 Update
We are excited to announce a new batch of changes to the game... highlights include: Very happy to announce the first player to fully complete the Epi…
- New Base Class: Alchemist
Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded a…
- Development Updates [Jan 29 2018 - Apr 05 2018]
Zusuk here... I am back! Been extremely busy and sort of out of development for the past 1.5 months. I can not develop as many hours as before, but I …
- LuminariMUD Updates: 08/10/2016
Apologies for long time periods between website updates! The last actual listing of updates we posted was way back on December 9th 2015! Featured chan…
- Let's MUD! Luminari is Mud of the month!
Proud to announce that Luminari was selected as mud of the month on reddit! We haven't been posting a lot on the website, but we have been working on …
- Luminari MUD Update 05/01/2015, Crossbow Reload, Rogues Rock!
Lots of changes in the MUD since our last update! You can view the full list below or by typing "news" in-game. Some of the highlights include: More d…
- Luminari MUD Update 03/29/2015 and New Staff Member
Please welcome Telarious to the staff! [Feb 02 2015] - Zusuk added 'animate dead' feat every feat invested in 'armored spell casting' reduces the arca…
- Tactical Combat: The Attack Queue
Another layer has been added to the Luminari combat system, fostering tactical decision making and planning while maintaining the fast-paced action th…
- The Death of the Wait State
In Luminari, between actions you were put into a 'Wait-State' where you could only perform a very limited set of commands, regardless of the reason yo…
- Changes to the Luminari Combat System
The first step has been made in the implementation of the new Luminari combat system - Combat on Luminari is now event based. What does this mean? Lum…
- New REVISED Worldmap, EAT YOUR HEART OUT!!!
[Update: November 2022, Seaports (see below map)] THE WILDERNESS IS NOW ONLINE! *Note, this is the Surface Map. We also have an Underworld or Underdar…
- Weekly Update 05/03/2013
[May 02 2013] - Zusuk fixed color bleed in the log message for [ auto zone reset ] [May 01 2013] - Zusuk added jotunheim invasion proc, currently set …
- Luminari Weekly Update 04/26/2013
[Apr 26 2013] - Nashak mlist will now display --- for classless mobs [Apr 25 2013] - Zusuk added a new class-based stat-cap system [Apr 24 2013] - Zus…
- Luminari MUD Weekly Update 04/19/2013
[Apr 19 2013] - Zusuk added scenario of mobile level 31+ in do_consider, advising to bring friends revamp of auto-statter for mobiles concluded, now m…
- I Want to Start My Own MUD!
(I saw this posted on mudbytes.net and I liked it -Zusuk) "I am very excited to start a mud. I don't know how to code for muds, but I have a super gre…
- Luminari Weekly Update 04/04/2013
[Apr 04 2013] - Zusuk added a heavy penalty for not off-hand wielding weapons that are a size-class smaller than you if you are lvl_immort or higher, …
- 03/29/2013 Luminari Weekly Update
[Mar 28 2013] - Zusuk added in spells.h macros to check object weapon category: IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj) added these attack types as…
- LuminariMUD 1.0 Codebase Available for Download
LuminariMUD 1.0 Codebase Available for Download http://www.mudbytes.net/file-2880 Please post bugs/comments to this forum: http://tbamud.com/forum/10-…
- LuminariMUD Updates: 03/22/13
[Mar 22 2013] - Zusuk Started sorting through code to add new quest system details to various files (act.movement.c) Started sorting through code to a…
- Luminari Weekly Update 03/08/2013
-added beta goal list of crafting molds/patterns -added a large assortment of new crafting material -created a craft.h file and exported header info f…
- Delay in Release of "Early Beta"
Update: The original goal for Beta was March 1st. An underestimate on the amount of work on my part, and a very heavy increase in real-life workload t…
- Luminari MUD Weekly Update 02/22/2013
-'history chat' now works like it should (Nashak) -flee now has a short wait_state (Nashak) -new wizard/sorcerer spells *Spell Circle Level 9 /* evoca…
- Map of LuminariMUD
[caption id="attachment_506" align="alignnone" width="300"] LuminariMUD WorldMap[/caption] When a builder is submitting a proposal for a new zone, thi…
- Luminari MUD Weekly Updates 02/08/2013
{DONE - this past week} -discovered small bug with memorize in calculating slots -added [stum!] for stumbles to line it up with other rolls -added [cr…
- LuminariMUD Weekly Update 02/01/2013
-changed all references in code of mage/magic-user to wizard -changed all references in code of thief to rogue -added some utility functions for check…
- Races - Elves
It is said that although humankind is older, elvenkind is wiser, for they remember what mankind forgets. The oldest records of the world are Elven, as…
- Luminari Weekly Update: 01/25/2013
-did even more tweaks with possible memory issues, having record uptimes since initial issues -cleared a couple of small color bleeds -transferred ide…
- Luminari MUD Weekly 01/18/2013
-SPLIT WORKLIST, old worklist (news and changelog) is archived now -bug in group system fixed (thanks Vatiken) -added sorcedit.c for spells known for …
- Weekly Update: 01/11/13
HAND-PATCHED TBA3.63 Revision 312 -=-> Revision 354 http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&path=%2Fchangelog new mob-flag "classless"…
- Luminari MUD Weekly: 01/04/2013
{DONE - this past week} updated some help files relfecting changes to trigs/scripting: -help saving -help self stunning fist will now interrupt castin…
- Update: 12/28/2012
new updated helpfiles content taken/inspired from neverwinter nights manual: -human -dwarf -elf -gnome -half-elf -half-orc -halfling -warrior -magic u…
- Update: 12/21/2012
New Epic Race: Trelux (idea from Crez) new mechanic: natural weapons fly ability land (gets rid of fly) trelux leap wizard eye spell mechanics impleme…
- Update: 12/14/2012
added affects to mag_areas added affects to mag_masses added support to PULSE_LUMINARI for room affects added room-casting support to PULSE_LUMINARI 2…
- Updates 12/06/12
making sure all new characters are getting teleporters now added an assortment of new helpfiles Pathos is now working on helpfiles as well increased m…
- Gear and Stats and Stat Stacking
One of the issues that has to be handled is the upper potential characters can achieve with the most powerful gear attainable. Some current solutions …
- Update: 11/30/2012
rearranged spells in all their locations in the code to be uniform purged a buggy sanctus quest fixed the 'speaker' in sanctus bakarus changed xp loss…
- Updates - 11/16/2012
added berserker class (like barbarian) made compact mode more compact with the prompt/combat (thanks Dyanangam) bakarus added weapon types to identify…
- Server Maintenance on November 7th, Maximum 3 Hour Downtime
Dear Valued Customers, Out next scheduled maintenance will take place on Wednesday, November 7, 2012 starting at 11:00 p.m. Mountain Standard Time (MS…
- Hosting Service
In an attempt to increase efficiency at Luminari, we wanted to set up an SVN (Subversion control software). We were having some serious issues, and in…
- Update for 11/02/2012
Special thanks to Kordon and our other new players for idea/bug input rewrote gain function rewrote respec function rewrote d20mud's crafting function…
- Updates: 10/26/2012
Modified saving values for pfiles more modifications to the website added a simply forum to the website configured protocol.c to transmit mssp data fo…
- Development Updates 10/19/2012
More map tweaking Threw up Gicker's d20 code on port 4105 Added more room types: -Desert -Ocean -Marsh -High Mountain Also modified current sector typ…
- Development Updates 10/12/2012
Major backend upgrades to website. Added two major feature packages to website.…
- Development Updates 10/05/2012
Added new region: South Midgen http://luminarimud.com/the-worldmap-of-luminari/region-south-midgen/…
- Development Updates 09/29/2012
Added new region: Midgen http://luminarimud.com/the-worldmap-of-luminari/region-north-midgen/…
- Development Updates 09/22/2012
The Development focus has switched to world development temporarily to establish a testing ground for mechanic changes. Preliminary changes include: C…
- D20mud and Luminari Partner Up!
We are extremely excited to announce the partnership in development! Preliminary details include: LuminariMUD is becoming officially "D20Muds Presents…
- Development Updates [07/09/2012]
DONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals …
- Weekly Update (31/08/2012)
DONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals …
- Some Proposed World Ideas
We have choices between pre-made campaign worlds, or custom made... here are a few samples.…
- Development Updates (08/17/2012)
This weeks updates: !PWIPE! Added tons of helpfiles, everything I could think of new I added now has a helpfile Found a sneaky bug in memorize Did a G…
- Development Update 08/10/2012
Newest updates: With Vatiken's help, fixed minor bug where sometimes people would respawn exactly where they die (due to copyover). Fixed big MEMORY b…
- Development Updates
Updates to LuminariMUD: *mobiles (general) - decreased pulse_mobile, i.e. faster mob reaction, for charmees, # is now maxed out at GET_CHA_BONUS, if y…
- Development Has Started...
Deveopment has started on LuminariMUD. The previous version of LuminariMUD was developed on CircleMUD codebase many years back, so in that tradition w…