Dispatches · Tag

multi user dungeon

62 dispatches tagged “multi user dungeon”.

  • August Update - The Great Hunt Returns + More

    A notice has been attached to the door of The Pipe and Ivories Tavern in Hardbuckler: ATTENTION! Fullstaff, Agent of Sanctus, has reported an overpopu…

  • March - July 2022 Update

    We are excited to announce a new batch of changes to the game... highlights include: Very happy to announce the first player to fully complete the Epi…

  • Development Updates [Jan 29 2018 - Apr 05 2018]

    Zusuk here... I am back! Been extremely busy and sort of out of development for the past 1.5 months. I can not develop as many hours as before, but I …

  • Let's MUD! LuminariMUD Game of the Month, a New Race and GUI Development

    Thanks to the Reddit community for the recognition! To any new visitors, we highly suggest checking out a short lore article we have setup: http://www…

  • LuminariMUD Updates: 08/10/2016

    Apologies for long time periods between website updates! The last actual listing of updates we posted was way back on December 9th 2015! Featured chan…

  • Luminari MUD Update 05/01/2015, Crossbow Reload, Rogues Rock!

    Lots of changes in the MUD since our last update! You can view the full list below or by typing "news" in-game. Some of the highlights include: More d…

  • Nobility

    Nobility is an easy concept to understand, but one very difficult to explain. What is the difference between an orc and and Elf that makes one worthy …

  • A New Issue of Imaginary Realities!

    Volume 7 issue 1 of the new Imaginary Realities is out now, after a long delay. Imaginary Realities is the only remaining e-magazine dedicated to MUDs…

  • Lumina - Voiced by Stu Cook

    Text: Eons ago, before civilization on this world established itself, the world now known as Lumia was adopted by the Luminari, a race of Celestial, E…

  • Luminari is part of the GameZFestival 2.0!

    We at Luminari have had the uncommon pleasure of being selected to be part of an exhibition for GameZFestival.ch 2.0! Luminari will be available to pl…

  • The Armor System

    Developer Notes: *Luminari System is going to be modeled on the D20 system, but by a factor of 10. What will be visible to the players will be the D20…

  • Tactical Combat: The Attack Queue

    Another layer has been added to the Luminari combat system, fostering tactical decision making and planning while maintaining the fast-paced action th…

  • The Death of the Wait State

    In Luminari, between actions you were put into a 'Wait-State' where you could only perform a very limited set of commands, regardless of the reason yo…

  • Changes to the Luminari Combat System

    The first step has been made in the implementation of the new Luminari combat system - Combat on Luminari is now event based. What does this mean? Lum…

  • New REVISED Worldmap, EAT YOUR HEART OUT!!!

    [Update: November 2022, Seaports (see below map)] THE WILDERNESS IS NOW ONLINE! *Note, this is the Surface Map. We also have an Underworld or Underdar…

  • Luminari Weekly Update 04/26/2013

    [Apr 26 2013] - Nashak mlist will now display --- for classless mobs [Apr 25 2013] - Zusuk added a new class-based stat-cap system [Apr 24 2013] - Zus…

  • I Want to Start My Own MUD!

    (I saw this posted on mudbytes.net and I liked it -Zusuk) "I am very excited to start a mud. I don't know how to code for muds, but I have a super gre…

  • Luminari Weekly Update 04/04/2013

    [Apr 04 2013] - Zusuk added a heavy penalty for not off-hand wielding weapons that are a size-class smaller than you if you are lvl_immort or higher, …

  • 03/29/2013 Luminari Weekly Update

    [Mar 28 2013] - Zusuk added in spells.h macros to check object weapon category: IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj) added these attack types as…

  • LuminariMUD Updates: 03/22/13

    [Mar 22 2013] - Zusuk Started sorting through code to add new quest system details to various files (act.movement.c) Started sorting through code to a…

  • Luminari Updates 03/15/2013

    [Mar 15 2013] - Zusuk you can't memorize wizard spells without the spell in your spellbook or a scroll the 'spells' command for wizards will now refle…

  • Luminari Weekly Update 03/08/2013

    -added beta goal list of crafting molds/patterns -added a large assortment of new crafting material -created a craft.h file and exported header info f…

  • Delay in Release of "Early Beta"

    Update: The original goal for Beta was March 1st. An underestimate on the amount of work on my part, and a very heavy increase in real-life workload t…

  • Weekly Updates: 03/01/2013

    -mobiles now have edittable walkin/walkout messages (Nashak) -capitilization issues with color codes resolved (Nashak) -new channel formatting with ca…

  • Map of LuminariMUD

    [caption id="attachment_506" align="alignnone" width="300"] LuminariMUD WorldMap[/caption] When a builder is submitting a proposal for a new zone, thi…

  • Luminari MUD Weekly Update: 02/15/2013

    Well super busy work week, so unfortunately, did not get a lot done on the MUD... Here is what we were able to do: -new wizard/sorcerer spells *Spell …

  • LuminariMUD Weekly Update 02/01/2013

    -changed all references in code of mage/magic-user to wizard -changed all references in code of thief to rogue -added some utility functions for check…

  • Luminari Weekly Update: 01/25/2013

    -did even more tweaks with possible memory issues, having record uptimes since initial issues -cleared a couple of small color bleeds -transferred ide…

  • Luminari MUD Weekly 01/18/2013

    -SPLIT WORKLIST, old worklist (news and changelog) is archived now -bug in group system fixed (thanks Vatiken) -added sorcedit.c for spells known for …

  • Weekly Update: 01/11/13

    HAND-PATCHED TBA3.63 Revision 312 -=-> Revision 354 http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&path=%2Fchangelog new mob-flag "classless"…

  • Luminari MUD Weekly: 01/04/2013

    {DONE - this past week} updated some help files relfecting changes to trigs/scripting: -help saving -help self stunning fist will now interrupt castin…

  • Update: 12/28/2012

    new updated helpfiles content taken/inspired from neverwinter nights manual: -human -dwarf -elf -gnome -half-elf -half-orc -halfling -warrior -magic u…

  • Update: 12/21/2012

    New Epic Race: Trelux (idea from Crez) new mechanic: natural weapons fly ability land (gets rid of fly) trelux leap wizard eye spell mechanics impleme…

  • Update: 12/14/2012

    added affects to mag_areas added affects to mag_masses added support to PULSE_LUMINARI for room affects added room-casting support to PULSE_LUMINARI 2…

  • Updates 12/06/12

    making sure all new characters are getting teleporters now added an assortment of new helpfiles Pathos is now working on helpfiles as well increased m…

  • Gear and Stats and Stat Stacking

    One of the issues that has to be handled is the upper potential characters can achieve with the most powerful gear attainable. Some current solutions …

  • Update: 11/30/2012

    rearranged spells in all their locations in the code to be uniform purged a buggy sanctus quest fixed the 'speaker' in sanctus bakarus changed xp loss…

  • Updates - 11/16/2012

    added berserker class (like barbarian) made compact mode more compact with the prompt/combat (thanks Dyanangam) bakarus added weapon types to identify…

  • Updates - 11/09/12

    {DONE - this past week} fixed some newbie area typos level notification wasn't showing to group_gain, fixed that took out height, now just using char …

  • Server Maintenance on November 7th, Maximum 3 Hour Downtime

    Dear Valued Customers, Out next scheduled maintenance will take place on Wednesday, November 7, 2012 starting at 11:00 p.m. Mountain Standard Time (MS…

  • Hosting Service

    In an attempt to increase efficiency at Luminari, we wanted to set up an SVN (Subversion control software). We were having some serious issues, and in…

  • Update for 11/02/2012

    Special thanks to Kordon and our other new players for idea/bug input rewrote gain function rewrote respec function rewrote d20mud's crafting function…

  • Updates: 10/26/2012

    Modified saving values for pfiles more modifications to the website added a simply forum to the website configured protocol.c to transmit mssp data fo…

  • Development Updates 10/19/2012

    More map tweaking Threw up Gicker's d20 code on port 4105 Added more room types: -Desert -Ocean -Marsh -High Mountain Also modified current sector typ…

  • Development Updates 10/12/2012

    Major backend upgrades to website. Added two major feature packages to website.…

  • Development Updates 10/05/2012

    Added new region: South Midgen http://luminarimud.com/the-worldmap-of-luminari/region-south-midgen/…

  • Development Updates 09/29/2012

    Added new region: Midgen http://luminarimud.com/the-worldmap-of-luminari/region-north-midgen/…

  • Development Updates 09/22/2012

    The Development focus has switched to world development temporarily to establish a testing ground for mechanic changes. Preliminary changes include: C…

  • Development Updates, week ending 9/14/12

    {DONE} Clan system implemented, (thanks Jamdog, tbamud.com, http://stefancole.com/) ------------- Clan Features ------------- * Zone claim system base…

  • D20mud and Luminari Partner Up!

    We are extremely excited to announce the partnership in development! Preliminary details include: LuminariMUD is becoming officially "D20Muds Presents…

  • Development Updates [07/09/2012]

    DONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals …

  • Weekly Update (31/08/2012)

    DONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals …

  • Development Updates (08/24/2012)

    room affection engine for darkness made via utils.c (YAY room affections!) spell darkness spaced utils.h a little different so its easier for me to se…

  • The Worldmap of Luminari

    The worldmap was revised and moved to this page: http://www.luminarimud.com/new-revised-worldmap-eat-your-heart-out/…

  • Some Proposed World Ideas

    We have choices between pre-made campaign worlds, or custom made... here are a few samples.…

  • Development Updates (08/17/2012)

    This weeks updates: !PWIPE! Added tons of helpfiles, everything I could think of new I added now has a helpfile Found a sneaky bug in memorize Did a G…

  • Development Update 08/10/2012

    Newest updates: With Vatiken's help, fixed minor bug where sometimes people would respawn exactly where they die (due to copyover). Fixed big MEMORY b…

  • Development Updates

    Updates to LuminariMUD: *mobiles (general) - decreased pulse_mobile, i.e. faster mob reaction, for charmees, # is now maxed out at GET_CHA_BONUS, if y…

  • Development Has Started...

    Deveopment has started on LuminariMUD. The previous version of LuminariMUD was developed on CircleMUD codebase many years back, so in that tradition w…

  • Welcome to LuminariMUD.com

    We are open during development, our focus is purely game mechanics at this stage. [button link="http://www.luminarimud.com/hmud/hmud.html" size="large…

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