Dispatches · Tag

tbamud

35 dispatches tagged “tbamud”.

  • Let's MUD! LuminariMUD Game of the Month, a New Race and GUI Development

    Thanks to the Reddit community for the recognition! To any new visitors, we highly suggest checking out a short lore article we have setup: http://www…

  • Development Updates! 12/04/2017

    Long time no update right? Well, this is a combination of inactivity and not remembering to update the website and social network, and for that we apo…

  • Luminari Weekly Update 04/26/2013

    [Apr 26 2013] - Nashak mlist will now display --- for classless mobs [Apr 25 2013] - Zusuk added a new class-based stat-cap system [Apr 24 2013] - Zus…

  • 03/29/2013 Luminari Weekly Update

    [Mar 28 2013] - Zusuk added in spells.h macros to check object weapon category: IS_BLADE(obj) IS_PIERCE(obj) IS_BLUNT(obj) added these attack types as…

  • LuminariMUD Updates: 03/22/13

    [Mar 22 2013] - Zusuk Started sorting through code to add new quest system details to various files (act.movement.c) Started sorting through code to a…

  • LuminariMUD Weekly Update 02/01/2013

    -changed all references in code of mage/magic-user to wizard -changed all references in code of thief to rogue -added some utility functions for check…

  • Luminari Weekly Update: 01/25/2013

    -did even more tweaks with possible memory issues, having record uptimes since initial issues -cleared a couple of small color bleeds -transferred ide…

  • Luminari MUD Weekly 01/18/2013

    -SPLIT WORKLIST, old worklist (news and changelog) is archived now -bug in group system fixed (thanks Vatiken) -added sorcedit.c for spells known for …

  • Weekly Update: 01/11/13

    HAND-PATCHED TBA3.63 Revision 312 -=-> Revision 354 http://tbamud.com/websvn/filedetails.php?repname=tbaMUD&path=%2Fchangelog new mob-flag "classless"…

  • Luminari MUD Weekly: 01/04/2013

    {DONE - this past week} updated some help files relfecting changes to trigs/scripting: -help saving -help self stunning fist will now interrupt castin…

  • Update: 12/28/2012

    new updated helpfiles content taken/inspired from neverwinter nights manual: -human -dwarf -elf -gnome -half-elf -half-orc -halfling -warrior -magic u…

  • Update: 12/21/2012

    New Epic Race: Trelux (idea from Crez) new mechanic: natural weapons fly ability land (gets rid of fly) trelux leap wizard eye spell mechanics impleme…

  • Update: 12/14/2012

    added affects to mag_areas added affects to mag_masses added support to PULSE_LUMINARI for room affects added room-casting support to PULSE_LUMINARI 2…

  • Updates 12/06/12

    making sure all new characters are getting teleporters now added an assortment of new helpfiles Pathos is now working on helpfiles as well increased m…

  • Update: 11/30/2012

    rearranged spells in all their locations in the code to be uniform purged a buggy sanctus quest fixed the 'speaker' in sanctus bakarus changed xp loss…

  • Updates - 11/16/2012

    added berserker class (like barbarian) made compact mode more compact with the prompt/combat (thanks Dyanangam) bakarus added weapon types to identify…

  • Updates - 11/09/12

    {DONE - this past week} fixed some newbie area typos level notification wasn't showing to group_gain, fixed that took out height, now just using char …

  • Update for 11/02/2012

    Special thanks to Kordon and our other new players for idea/bug input rewrote gain function rewrote respec function rewrote d20mud's crafting function…

  • Updates: 10/26/2012

    Modified saving values for pfiles more modifications to the website added a simply forum to the website configured protocol.c to transmit mssp data fo…

  • Development Updates 10/12/2012

    Major backend upgrades to website. Added two major feature packages to website.…

  • Development Updates 10/05/2012

    Added new region: South Midgen http://luminarimud.com/the-worldmap-of-luminari/region-south-midgen/…

  • Development Updates 09/29/2012

    Added new region: Midgen http://luminarimud.com/the-worldmap-of-luminari/region-north-midgen/…

  • Development Updates 09/22/2012

    The Development focus has switched to world development temporarily to establish a testing ground for mechanic changes. Preliminary changes include: C…

  • Development Updates, week ending 9/14/12

    {DONE} Clan system implemented, (thanks Jamdog, tbamud.com, http://stefancole.com/) ------------- Clan Features ------------- * Zone claim system base…

  • D20mud and Luminari Partner Up!

    We are extremely excited to announce the partnership in development! Preliminary details include: LuminariMUD is becoming officially "D20Muds Presents…

  • Development Updates [07/09/2012]

    DONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals …

  • Weekly Update (31/08/2012)

    DONE - (recent updates) past week tasks completed ARCHIVES - tasks completed since port to TBA base, are below recent updates TODO - short-term goals …

  • Development Updates (08/24/2012)

    room affection engine for darkness made via utils.c (YAY room affections!) spell darkness spaced utils.h a little different so its easier for me to se…

  • The Worldmap of Luminari

    The worldmap was revised and moved to this page: http://www.luminarimud.com/new-revised-worldmap-eat-your-heart-out/…

  • Development Updates (08/17/2012)

    This weeks updates: !PWIPE! Added tons of helpfiles, everything I could think of new I added now has a helpfile Found a sneaky bug in memorize Did a G…

  • Development Update 08/10/2012

    Newest updates: With Vatiken's help, fixed minor bug where sometimes people would respawn exactly where they die (due to copyover). Fixed big MEMORY b…

  • Development Updates

    Updates to LuminariMUD: *mobiles (general) - decreased pulse_mobile, i.e. faster mob reaction, for charmees, # is now maxed out at GET_CHA_BONUS, if y…

  • Development Has Started...

    Deveopment has started on LuminariMUD. The previous version of LuminariMUD was developed on CircleMUD codebase many years back, so in that tradition w…

  • Welcome to LuminariMUD.com

    We are open during development, our focus is purely game mechanics at this stage. [button link="http://www.luminarimud.com/hmud/hmud.html" size="large…

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